Top Rust ServersObservatory · live
Live Servers11,676 Players67,814 Populated3,886 Fresh wipes · 3h179 Scanevery 5 min

RS-8177Modded server

4Netplayers Rust Server

Online 134.255.223.147:28015 checked 9m ago

moddedoxide
Connect
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#8,177
top 37%
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 06:34 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on 4Netplayers Rust Server?

On 10 slots, 4Netplayers Rust Server has 0 players at this moment. A seven-day average of 0 players was reached, peaking at 1.

How is 4Netplayers Rust Server ranked?

On player hours across seven days, 4Netplayers Rust Server is #8,177, inside the top 37% of all ranked servers.

Server tags and lists

Where does 4Netplayers Rust Server show up in Top Rust Servers lists and filters?

These Top Rust Servers lists include 4Netplayers Rust Server: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on 4Netplayers Rust Server?

Published by 4Netplayers Rust Server for the game's server browser to read: gmvanilla (Game mode): Vanilla survival mode; mp10 (Max players): There are 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

What is the map on 4Netplayers Rust Server?

A procedural map of size 5,000 with seed 1234567890, created by the game, is in use on 4Netplayers Rust Server. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What settings and rules does 4Netplayers Rust Server use?

You will not find a gather rate in the name 4Netplayers Rust Server. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC anti-cheat is active.

About the server

What version is 4Netplayers Rust Server running?

4Netplayers Rust Server uses Rust network protocol 2634 and build 167584 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the performance like on 4Netplayers Rust Server?

The last 48 hours saw it average 28 server fps, never going under 24. At its peak, it held 136,599 entities: everything from buildings to deployables and more. At its highest, it consumed 4,097 MB of memory. Players feel lag when fps drops and entities increase.

What is the server location for 4Netplayers Rust Server?

No region is published by 4Netplayers Rust Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 134.255.223.147:28015 is its address.

How reliable is 4Netplayers Rust Server?

The server 4Netplayers Rust Server is currently online. The uptime it gives suggests a restart around 40 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe schedule

What happens on wipe day on 4Netplayers Rust Server?

The average busiest count over recent wipes is 1 players. The latest wipe saw its highest player count 0 hours in.

On what schedule does 4Netplayers Rust Server wipe?

Too few wipes are recorded for 4Netplayers Rust Server to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 14 hours ago.

Connection

What is the process to join 4Netplayers Rust Server?

To connect manually, open the console with F1 and type client.connect 134.255.223.147:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival mode.
mp10
Max players There are 10 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167584
Build Game build: 167584.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This server is marked Modded, meaning plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.