RS-11860Modded server
[DEV] Test Server
Online 135.125.243.29:30002 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 3h. The force wipe · high confidence
Coming wipes
- T− 21d 3hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:59 UTC FW13d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is [DEV] Test Server?
On 40 slots, [DEV] Test Server has 0 players at this moment. Over seven days it averaged 0, and the highest point was 1.
Where does [DEV] Test Server sit in the rankings?
On player hours across seven days, [DEV] Test Server is #11,860, inside the top 54% of all ranked servers.
Server tags and lists
Where does [DEV] Test Server appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include [DEV] Test Server: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on [DEV] Test Server?
The game's server browser reads the tags that [DEV] Test Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp40 (Max players): It has 40 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167231 (Build): The game build is 167231; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What is the map on [DEV] Test Server?
A procedural map, created by the game, is in use on [DEV] Test Server.
Which settings and rules apply on [DEV] Test Server?
The name [DEV] Test Server does not state a gather rate. Groups use the default maximum of 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. The server runs with VAC off.
Server info
What Rust version is [DEV] Test Server on?
Rust network protocol 2634 and build 167231 is what [DEV] Test Server runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.
Where can [DEV] Test Server be found?
There is no region published by [DEV] Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 135.125.243.29:30002.
What is the uptime of [DEV] Test Server?
The server [DEV] Test Server is currently online. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 29 September 2026.
Wipe details
What happens on wipe day on [DEV] Test Server?
Recent wipes saw an average peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak.
On what schedule does [DEV] Test Server wipe?
The only wipe [DEV] Test Server sees is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC will be its next wipe, and it affects all Rust servers. The present world has been live since 13 days 20 hours ago.
Joining the server
What are the steps to join [DEV] Test Server?
Use the console: open Rust, press F1, and type client.connect 135.125.243.29:30002. Or simply click Launch Rust here; it opens the game through Steam and connects you.