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Live Servers11,700 Players85,727 Populated4,195 Fresh wipes · 3h163 Scanevery 5 min

RS-15913Modded server

Zoo Crew

Offline 135.148.10.248:24540 checked 1d ago

moddedoxide
Connect
Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,913
top 72%
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123418:0022:0001:0005:0008:0012:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020018:0022:0001:0005:0008:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep3 Oct6 Oct10 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 17:04 UTC9d ago 2 – running 0
Fri 2 Oct, 01:22 UTC12d ago 2 held half 3.7 days 1
Wed 30 Sep, 23:14 UTC13d ago 2+1 queue – 1.1 days 2
Sat 26 Sep, 21:12 UTC17d ago 2 held half 4.1 days 2
Fri 25 Sep, 22:40 UTC18d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is Zoo Crew?

Zoo Crew is offline at this moment; the last signal was 29 hours ago. Over the past seven days, the average player count was 0.

Where does Zoo Crew sit in the rankings?

On player hours across seven days, Zoo Crew is #15,913, inside the top 72% of all ranked servers.

Server tags and lists

Where does Zoo Crew show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find Zoo Crew: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Zoo Crew?

gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): Player slots: 2; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): Running game build 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags Zoo Crew publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

What is the map on Zoo Crew?

A procedural map of size 4,000 with seed 2133018909, created by the game, is in use on Zoo Crew. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What does Zoo Crew run for rules and settings?

You will not find a gather rate in the name Zoo Crew. Up to 8 players per group, as the game defaults. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC anti-cheat is active.

About the server

What is the Rust version on Zoo Crew?

Zoo Crew uses Rust network protocol 2634 and build 166652 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

Is Zoo Crew lag-free?

The last 48 hours saw it average 146 server fps, never going under 105. At its peak, it held 93,236 entities: everything from buildings to deployables and more. At its highest, it consumed 4,021 MB of memory. Players feel lag when fps drops and entities increase.

What is the server location for Zoo Crew?

No region is published by Zoo Crew. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 135.148.10.248:24540 is its address.

Is Zoo Crew currently online?

The server Zoo Crew is down at the moment, with its last appearance 29 hours ago. The uptime it gives suggests a restart around 7 days 10 hours ago. It spent 157 of the last 168 hours online across 7 days, giving 93% uptime. Its first appearance in Top Rust Servers was on 25 September 2026.

Wipe schedule

What can you expect on wipe day on Zoo Crew?

Across recent wipes, the busiest times averaged 2 players. The peak of the latest wipe came 0 hours after it began. The crowd kept above half its peak until the next wipe in 100% of recent wipes.

When does Zoo Crew wipe?

No next wipe can be predicted for Zoo Crew, because its wipes happen at irregular times. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 9 days ago.

Connection

How can I connect to Zoo Crew?

Use the console: open Rust, press F1, and type client.connect 135.148.10.248:24540. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp2
Max players Player slots: 2.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs166652
Build Running game build 166652.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This server is marked Modded, meaning plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.