RS-7043Modded server
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes
Offline NA 135.148.136.218:28215 checked 6h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:08 UTC16h ago | – | – | running | 0 |
| Mon 12 Oct, 04:29 UTC2d ago | 2 | – | 1.6 days | 0 |
| Sun 11 Oct, 16:32 UTC2d ago | 2 | – | 0.5 days | 0 |
| Thu 8 Oct, 18:09 UTC5d ago | 1 | – | 2.9 days | 0 |
| Tue 6 Oct, 08:00 UTC8d ago | 1 | held half | 2.4 days | 0 |
| Sat 3 Oct, 03:05 UTC11d ago | 1 | held half | 3.2 days | 1 |
| Fri 2 Oct, 02:44 UTC12d ago | 1 | – | 1 days | 1 |
| Sun 27 Sep, 16:38 UTC16d ago | 2 | held half | 4.4 days | 0 |
| Sat 26 Sep, 23:03 UTC17d ago | 2 | – | 0.7 days | 0 |
| Tue 22 Sep, 08:56 UTC22d ago | 1 | halved by day 1 | 4.6 days | 1 |
| Tue 22 Sep, 02:47 UTC22d ago | 3 | – | 0.3 days | 0 |
| Mon 21 Sep, 16:17 UTC22d ago | 3 | – | 0.4 days | 0 |
| Mon 21 Sep, 04:24 UTC23d ago | 3 | – | 0.5 days | 1 |
| Sun 20 Sep, 09:39 UTC24d ago | 3 | – | 0.8 days | 0 |
| Sat 19 Sep, 10:07 UTC25d ago | 2 | – | 1 days | 0 |
| Fri 18 Sep, 22:39 UTC25d ago | 2 | – | 0.5 days | 0 |
| Wed 16 Sep, 01:15 UTC28d ago | 4 | halved by day 1 | 2.9 days | 0 |
| Mon 14 Sep, 04:45 UTC30d ago | 4 | – | 1.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Currently, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is offline; the last sighting was 6 hours ago. Over seven days it averaged 0, and the highest point was 2. At 23:00 UTC it was busiest in the last 48 hours, averaging 1 players.
How is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes ranked?
On seven-day player hours, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes ranks #7,043 overall, in the top 32% of ranked servers and #1,116 across North America.
Tags and filters
Where does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes among their servers: Top modded Rust servers, Best Rust aim training servers and North American Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The game's server browser reads the tags that [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes publishes: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): Player slots: 100; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Practise aim and PvP; the loot is given to you; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; NA (North America): In the server browser, this appears under North America. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
Which map is running on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The map on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is procedural, size 3,000, seed 1337, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. The name of the map is Custom Map.
What settings and rules does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes use?
The name [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes does not state a gather rate. Groups use the default maximum of 8 players. You play minigames & battle royale, minigames including Bedwars, parkour, arenas and battle royale. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server info
What is the Rust version on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
On Linux, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes operates Rust network protocol 2634 and build 167781. Your game needs the same protocol to connect; Steam takes care of updating it.
Is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes lag-free?
Over the last two days, it ran at an average of 110 server fps, minimum 110. Its entity count reached 1,184, including buildings, deployables and all other objects. Memory usage peaked at 1,867 MB. A climbing entity count and low fps are the source of the lag players feel.
Where can [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes be found?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes uses its NA tag to list itself in North America. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 135.148.136.218:28215.
What is the uptime of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The server [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is down at the moment, with its last appearance 6 hours ago. Going by its reported uptime, it restarted about 8 hours ago. Across the last 7 full days, it was online for 45 of 168 hours, or 27%. It was first observed by Top Rust Servers on 13 September 2026.
Wipe details
What happens on wipe day on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The average busiest count over recent wipes is 2 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 100% of recent wipes.
On what schedule does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipe?
Wipes on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes follow no regular pattern, so there is no next wipe to forecast. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 hours ago.
Joining the server
What is the process to join [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
To connect manually, open the console with F1 and type client.connect 135.148.136.218:28215. Or click Launch Rust on this page to open Rust through Steam and connect directly. You can find its website at https://ISL.GG.
