RS-15912Modded server
ThievingRaccoonTest
Online NA 135.148.137.170:60400 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 15h. The force wipe · high confidence
Coming wipes
- T− 21d 15hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:50 UTC3d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on ThievingRaccoonTest?
On 100 slots, ThievingRaccoonTest has 0 players at this moment. Over the past seven days, the average player count was 0.
How is ThievingRaccoonTest ranked?
In North America, ThievingRaccoonTest is #1,542 on seven-day player hours, with #15,912 overall and a top 72% position among ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry ThievingRaccoonTest?
These Top Rust Servers lists count ThievingRaccoonTest among their servers: Top modded Rust servers, Top Rust PvE servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
How should you read the tags on ThievingRaccoonTest?
Published by ThievingRaccoonTest for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): There are 100 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^m (Monthly): A monthly wipe, coinciding with Facepunch's force wipe; ^p (PvE): Player versus environment: the danger comes from the world, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game; NA (North America): The server browser lists it under North America. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What map is used on ThievingRaccoonTest?
The map on ThievingRaccoonTest is procedural, size 3,800, seed 1, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map. The name of the map is Custom Map.
What does ThievingRaccoonTest run for rules and settings?
No gather rate is given in the name ThievingRaccoonTest. The group limit is the game's default of 8 players. It runs pve, fighting between players is off. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The server runs with VAC on.
About the server
What Rust version is ThievingRaccoonTest on?
On Linux, ThievingRaccoonTest operates Rust network protocol 2634 and build 167398. Joining requires matching protocols, and Steam updates your game automatically.
How well does ThievingRaccoonTest perform?
Over the last two days, it ran at an average of 232 server fps, minimum 205. Its entity count reached 54,020, including buildings, deployables and all other objects. At its highest, it consumed 4,359 MB of memory. What players experience as lag comes from low fps and a rising entity count.
What is the location of ThievingRaccoonTest?
With its NA tag, ThievingRaccoonTest lists itself in North America. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 135.148.137.170:60400.
How reliable is ThievingRaccoonTest?
The server ThievingRaccoonTest is currently online. The uptime it gives suggests a restart around 3 days 13 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe schedule
What can you expect on wipe day on ThievingRaccoonTest?
Across recent wipes, the busiest times averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
On what schedule does ThievingRaccoonTest wipe?
A single monthly wipe, the force wipe, is all ThievingRaccoonTest does. The force wipe on Thursday 5 November at 19:00 UTC will be its next wipe, and it affects all Rust servers. The world it is running now dates from 3 days 15 hours ago. Its tags indicate wipes happen each month.
Joining the server
How can I connect to ThievingRaccoonTest?
Use the console: open Rust, press F1, and type client.connect 135.148.137.170:60400. Or simply click Launch Rust here; it opens the game through Steam and connects you.