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Live Servers11,453 Players37,698 Populated3,009 Fresh wipes · 3h92 Scanevery 5 min

RS-15918Modded server

A Shockbyte Rust Server

Offline 135.148.15.170:29195 checked 1d ago

moddedoxide
Connect
Players now
0/ 12
0% full
7-day average
0
peak –
Rank
#15,918
top 72%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123403:0006:0009:0011:0014:0017:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040003:0006:0009:0011:0014:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep1 Oct4 Oct8 Oct11 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctWed 30 SepTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 04:18 UTC11d ago 1 – running 1
Wed 30 Sep, 00:15 UTC15d ago 1 – 3.2 days 2
Tue 29 Sep, 02:41 UTC16d ago 2 – 0.9 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How populated is A Shockbyte Rust Server?

A Shockbyte Rust Server is offline at this moment; the last signal was 33 hours ago. The average over the last seven days comes to 0 players.

How is A Shockbyte Rust Server ranked?

The last seven days of player hours place A Shockbyte Rust Server at #15,918, in the top 72% of ranked servers.

Tags and filters

Where does A Shockbyte Rust Server appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count A Shockbyte Rust Server among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on A Shockbyte Rust Server?

The game's server browser reads the tags that A Shockbyte Rust Server publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp12 (Max players): It has 12 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Map and rules

What is the map on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, size 3,500, seed 1337, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

Which settings and rules apply on A Shockbyte Rust Server?

You will not find a gather rate in the name A Shockbyte Rust Server. Groups use the default maximum of 8 players. It runs survival, the normal mode where you gather, build and raid. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. The server runs with VAC on.

About the server

What version is A Shockbyte Rust Server running?

A Shockbyte Rust Server uses Rust network protocol 2634 and build 166652 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

Is A Shockbyte Rust Server lag-free?

The last 48 hours saw it average 161 server fps, never going under 88. The maximum entities it carried was 65,557, covering buildings, deployables and the rest. Memory usage peaked at 4,437 MB. Players feel lag when fps drops and entities increase.

What is the location of A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 135.148.15.170:29195.

Is A Shockbyte Rust Server currently online?

A Shockbyte Rust Server is offline now; the last time it was seen was 33 hours ago. Going by its reported uptime, it restarted about 9 days 14 hours ago. Across the last 7 full days, it was online for 138 of 168 hours, or 82%. It was first observed by Top Rust Servers on 26 September 2026.

Wipe cycle

What can you expect on wipe day on A Shockbyte Rust Server?

Across recent wipes, the busiest times averaged 1 players. The peak of the latest wipe came 0 hours after it began.

On what schedule does A Shockbyte Rust Server wipe?

There is no way to predict the next wipe on A Shockbyte Rust Server, as its wipes occur at irregular intervals. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 22 hours ago.

Connection

What is the process to join A Shockbyte Rust Server?

To connect, start Rust, hit F1, and enter client.connect 135.148.15.170:29195. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp12,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp12
Max players It has 12 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs166652
Build The game build is 166652.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.