Top Rust ServersObservatory · live
Live Servers11,497 Players37,522 Populated3,016 Fresh wipes · 3h93 Scanevery 5 min

RS-2337Modded server

BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack

Online 136.243.93.153:25015 checked 6m ago

5x biweekly wipes moddedoxidepve
Connect
Players now
4/ 80
5% full
7-day average
2
peak 9
Rank
#2,337
top 10%
Last wipe
3d ago
biweekly schedule
Next wipe
T− 10d 13h
Sat 24 Oct, 16:43 UTC
Light curve

Players

AveragePeak
0246804:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

from its schedule tag

Next wipe Saturday 24 October, 16:43 UTC, in 10d 13h. Its biweekly schedule tag · low confidence

usual gap9.6 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  1. T− 10d 13hSat 24 Oct, 16:43 UTC
  2. T− 22d 15hThu 5 Nov, 19:00 UTCFW
  3. T− 24d 13hSat 7 Nov, 16:43 UTC
  4. T− 38d 13hSat 21 Nov, 16:43 UTC

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctMon 21 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 16:43 UTC3d ago 9 – running 1
Thu 1 Oct, 17:42 UTC FW12d ago 6 held half 9 days 0
Mon 21 Sep, 14:07 UTC22d ago 10 halved by day 1 10.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How many players are usually on BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack?

BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack is showing 4 players on 80 slots right now. A seven-day average of 2 players was reached, peaking at 9. The busiest point in the last 48 hours was 23:00 UTC, when it averaged 5 players.

How is BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack ranked?

On player hours across seven days, BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack is #2,337, inside the top 10% of all ranked servers.

Server tags and lists

Where does BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack: Best 5x Rust servers, Top modded Rust servers, Top Rust PvE servers and Rust zombie servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 5x.

What is the meaning of the tags on BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack?

gmvanilla (Game mode): Vanilla survival mode; mp80 (Max players): There are 80 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167398 (Build): Running game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^b (Biweekly): It wipes every fortnight; ^p (PvE): No player combat here; the world itself is the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

What map is used on BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack?

A procedural map of size 5,250 with seed 1337, created by the game, is in use on BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. The name of the map is Primewa Island.

What does BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack run for rules and settings?

5x gather is what BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack runs, as its name shows. The group limit is the game's default of 8 players. pve is the game mode, player combat is disabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.

Server info

What version is BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack running?

On Linux, BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack operates Rust network protocol 2634 and build 167398. Your game needs the same protocol to connect; Steam takes care of updating it.

How well does BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack perform?

The last 48 hours saw it average 32 server fps, never going under 29. The maximum entities it carried was 111,514, covering buildings, deployables and the rest. Memory usage peaked at 8,578 MB. What players experience as lag comes from low fps and a rising entity count.

What is the server location for BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack?

A region is not published by BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 136.243.93.153:25015.

What is the uptime of BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack?

Right now, BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack is up and running. The uptime it gives suggests a restart around 3 days 9 hours ago. It spent 167 of the last 168 hours online across 7 days, giving 99% uptime. It was first observed by Top Rust Servers on 13 September 2026.

Wipe schedule

What can you expect on wipe day on BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack?

The average busiest count over recent wipes is 8 players. The peak of the latest wipe came 5 hours after it began. The crowd kept above half its peak until the next wipe in 50% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 1.

On what schedule does BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack wipe?

The recorded wipes for BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack are too few to confirm its schedule, so the prediction follows its tag. On Saturday 24 October at 16:43 UTC, the next wipe is anticipated. The present world has been live since 3 days 10 hours ago. Its tags list a wipe schedule of every two weeks.

Connection

How can I connect to BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpack?

Use the console: open Rust, press F1, and type client.connect 136.243.93.153:25015. Or simply click Launch Rust here; it opens the game through Steam and connects you. You can find its website at https://rust-burn.com/.

Spectrum

Server tags

What each one means.

Published as mp80,ptrak,$r?,v2634,^b,^p,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival mode.
mp80
Max players There are 80 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167398
Build Running game build 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is assigned.

Wipe schedule

^b
Biweekly It wipes every fortnight.

Gameplay

^p
PvE No player combat here; the world itself is the threat.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.