Top Rust ServersObservatory · live
Live Servers11,608 Players66,360 Populated3,769 Fresh wipes · 3h137 Scanevery 5 min

RS-10768Modded server

FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases

Online EU 138.201.251.196:28045 checked 7m ago

biweekly wipes vanillamoddedoxide
Connect
Players now
0/ 74
0% full
7-day average
0
peak 1
Rank
#10,768
top 48% · #2212 in EU
Last wipe
11d ago
biweekly schedule
Next wipe
T− 2d 4h
Fri 16 Oct, 17:26 UTC
Light curve

Players

AveragePeak
00.250.50.75114:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

025507510014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 48% of all ranked servers, top 78% in EU. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

from its schedule tag

Next wipe Friday 16 October, 17:26 UTC, in 2d 4h. Its biweekly schedule tag · low confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. T− 2d 4hFri 16 Oct, 17:26 UTC
  2. T− 16d 4hFri 30 Oct, 17:26 UTC
  3. T− 22d 5hThu 5 Nov, 19:00 UTCFW
  4. T− 30d 4hFri 13 Nov, 17:26 UTC
  5. T− 44d 4hFri 27 Nov, 17:26 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 44 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 17:26 UTC11d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases?

On 74 slots, FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases has 0 players at this moment. Its seven-day average is 0 players, with a peak of 1. At 00:00 UTC it was busiest in the last 48 hours, averaging 1 players.

Where does FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases sit in the rankings?

In Europe, FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases is #2,212 on seven-day player hours, with #10,768 overall and a top 48% position among ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases?

These Top Rust Servers lists include FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases: Best EU Rust servers and Top modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What is the meaning of the tags on FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases?

gmvanilla (Game mode): The mode is vanilla survival; mp74 (Max players): There are 74 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Running game build 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^b (Biweekly): This server wipes on a two-week cycle; ^v (Vanilla): Vanilla: no rate changes, no kits, no rule changes from Facepunch's version; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; EU (Europe): The server browser puts it in Europe are the tags FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

Which map is running on FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases?

A procedural map of size 4,096 with seed 1337, created by the game, is in use on FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases. You can look at the map on RustMaps from this page, because size and seed determine the map. You will see the map name as Battlefront.

What settings and rules does FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases use?

The name FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. It claims vanilla status: vanilla: no rate changes, no kits, no rule changes from Facepunch's version. The server runs with VAC on.

Server info

What version is FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases running?

Rust network protocol 2634 and build 167781 is what FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the performance like on FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases?

The last 48 hours saw it average 74 server fps, never going under 34. The maximum entities it carried was 107,371, covering buildings, deployables and the rest. Its memory use reached 3,149 MB at most. Players feel lag when fps drops and entities increase.

Where can FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases be found?

Its EU tag is how FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases lists itself in Europe. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 138.201.251.196:28045.

How reliable is FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases?

FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases is online at the moment. Going by its reported uptime, it restarted about 1 hours ago. It spent 152 of the last 168 hours online across 7 days, giving 90% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe schedule

What can you expect on wipe day on FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases?

The average busiest count over recent wipes is 2 players. 44 hours after the latest wipe, the crowd hit its peak.

When does FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases wipe?

Since too few wipes are on file to confirm the schedule for FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases, the prediction is based on its tag. The upcoming wipe is set for Friday 16 October at 17:26 UTC. The present world has been live since 11 days 18 hours ago. The tags state that wipes take place every two weeks.

How to join

What are the steps to join FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases?

To connect manually, open the console with F1 and type client.connect 138.201.251.196:28045. Or click Launch Rust on this page to open Rust through Steam and connect directly. You can find its website at https://weoxide.host.

Spectrum

Server tags

What each one means.

Published as mp74,ptrak,$r?,v2634,^b,^v,EU,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp74
Max players There are 74 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build Running game build 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly This server wipes on a two-week cycle.

Difficulty

^v
Vanilla Vanilla: no rate changes, no kits, no rule changes from Facepunch's version.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Region

EU
Europe The server browser puts it in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.