RS-15450Modded server
test 2
Offline 138.204.25.121:28016 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is test 2?
test 2 is offline at this moment; the last signal was 25 days 18 hours ago.
How is test 2 ranked?
On player hours across seven days, test 2 is #15,450, inside the top – of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry test 2?
On these Top Rust Servers lists you will find test 2: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on test 2?
The game's server browser reads the tags that test 2 publishes: gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): Player slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs163207 (Build): Running game build 163207; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What settings and rules does test 2 use?
The name test 2 does not state a gather rate. Groups use the default maximum of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. The server runs with VAC on.
Server info
What is the Rust version on test 2?
On Windows, test 2 operates Rust network protocol 2633 and build 163207. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of test 2?
There is no region published by test 2. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 138.204.25.121:28016.
What is the uptime of test 2?
test 2 is offline now; the last time it was seen was 25 days 18 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 15 September 2026.
Wipe schedule
When does test 2 wipe?
The record holds too few wipes to determine test 2's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 32 days 20 hours ago.
Connection
What are the steps to join test 2?
Use the console: open Rust, press F1, and type client.connect 138.204.25.121:28016. Or simply click Launch Rust here; it opens the game through Steam and connects you.