RS-15722Modded server
LGS map test
Offline 138.84.34.198:28415 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on LGS map test?
Currently, LGS map test is offline; the last sighting was 4 days 14 hours ago. Over seven days it averaged 0, and the highest point was 1.
What is the ranking of LGS map test?
On player hours across seven days, LGS map test is #15,722, inside the top 71% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry LGS map test?
These Top Rust Servers lists include LGS map test: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on LGS map test?
Published by LGS map test for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): There are 5 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Running game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What settings and rules does LGS map test use?
No gather rate is given in the name LGS map test. Groups use the default maximum of 8 players. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC anti-cheat is active.
Server info
What Rust version is LGS map test on?
Rust network protocol 2634 and build 167398 is what LGS map test runs, on Linux. The protocol must match for you to join; Steam will update your game.
What is the server location for LGS map test?
There is no region published by LGS map test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 138.84.34.198:28415 is its address.
Is LGS map test currently online?
Currently offline is LGS map test, last seen 4 days 14 hours ago. It spent 0 of the last 96 hours online across 4 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 10 October 2026.
Wipe details
How often does LGS map test wipe?
Not enough wipe data exists yet to identify the rhythm of LGS map test. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 4 days 15 hours ago.
Joining the server
What are the steps to join LGS map test?
Use the console: open Rust, press F1, and type client.connect 138.84.34.198:28415. Or simply click Launch Rust here; it opens the game through Steam and connects you.