RS-12057Modded server
Aussie Outback Ops
Online 139.99.142.182:22174 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 07:51 UTC7d ago | 1 | – | running | 0 |
| Sun 27 Sep, 02:36 UTC17d ago | 1 | halved by day 1 | 10.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Aussie Outback Ops?
On 125 slots, Aussie Outback Ops has 0 players at this moment. Over seven days it averaged 0, and the highest point was 1.
How is Aussie Outback Ops ranked?
Ranked #12,057 on seven-day player hours, Aussie Outback Ops is in the top 54% of all ranked servers.
Tags, lists, and filters
Where does Aussie Outback Ops appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include Aussie Outback Ops: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Aussie Outback Ops?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp125 (Max players): There are 125 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags Aussie Outback Ops publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on Aussie Outback Ops?
The map on Aussie Outback Ops is procedural, size 4,500, seed 50000, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. The name of the map is Custom Map.
What settings and rules does Aussie Outback Ops use?
No gather rate is given in the name Aussie Outback Ops. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The server runs with VAC on.
About the server
What version is Aussie Outback Ops running?
Aussie Outback Ops uses Rust network protocol 2634 and build 167781 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.
How well does Aussie Outback Ops perform?
Over the last two days, it ran at an average of 228 server fps, minimum 196. At its peak, it held 42,099 entities: everything from buildings to deployables and more. Memory usage peaked at 5,491 MB. A climbing entity count and low fps are the source of the lag players feel.
What is the server location for Aussie Outback Ops?
There is no region published by Aussie Outback Ops. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 139.99.142.182:22174.
What is the uptime of Aussie Outback Ops?
Aussie Outback Ops is online at the moment. Based on the uptime it reports, the last restart was roughly 3 minutes ago. Across the last 7 full days, it was online for 149 of 168 hours, or 89%. It was first observed by Top Rust Servers on 13 September 2026.
Wipe schedule
What happens on wipe day on Aussie Outback Ops?
The average busiest count over recent wipes is 1 players. 1 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 1.
When does Aussie Outback Ops wipe?
Not enough wipe data exists yet to identify the rhythm of Aussie Outback Ops. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 12 hours ago.
Connection
How can I connect to Aussie Outback Ops?
To connect, start Rust, hit F1, and enter client.connect 139.99.142.182:22174. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. You can find its website at https://jayco-rust-custom.replit.app/vip-shop/server.