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Live Servers11,500 Players36,804 Populated3,000 Fresh wipes · 3h92 Scanevery 5 min

RS-15490Modded server

Local Staging Map Test

Offline 14.1.95.213:28015 checked 12d ago

moddedcarbon
Connect
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#15,490
top 65%
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 12:21 UTC12d ago 1 – running 1
Wed 30 Sep, 12:23 UTC13d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on Local Staging Map Test?

Currently, Local Staging Map Test is offline; the last sighting was 12 days 15 hours ago.

Where does Local Staging Map Test sit in the rankings?

On player hours across seven days, Local Staging Map Test is #15,490, inside the top 65% of all ranked servers.

Tags, lists, and filters

Where does Local Staging Map Test appear among the Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find Local Staging Map Test: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Local Staging Map Test?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166472 (Build): Game build: 166472; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Plugin framework: Carbon are the tags Local Staging Map Test publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Map and rules

What settings and rules does Local Staging Map Test use?

The name Local Staging Map Test does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are in use. VAC anti-cheat is active.

Server info

What version is Local Staging Map Test running?

On Windows, Local Staging Map Test operates Rust network protocol 2634 and build 166472. The protocol must match for you to join; Steam will update your game.

Where can Local Staging Map Test be found?

No region is published by Local Staging Map Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 14.1.95.213:28015.

How reliable is Local Staging Map Test?

The server Local Staging Map Test is down at the moment, with its last appearance 12 days 15 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 30 September 2026.

Wipe details

What can you expect on wipe day on Local Staging Map Test?

Across recent wipes, the busiest times averaged 1 players. The latest wipe saw its highest player count 0 hours in.

How often does Local Staging Map Test wipe?

Not enough wipe data exists yet to identify the rhythm of Local Staging Map Test. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 15 hours ago.

How to join

What is the process to join Local Staging Map Test?

To connect, start Rust, hit F1, and enter client.connect 14.1.95.213:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166472,ts8,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs166472
Build Game build: 166472.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded This server is marked Modded, meaning plugins or settings alter the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.