Top Rust ServersObservatory · live
Live Servers11,586 Players52,884 Populated3,491 Fresh wipes · 3h130 Scanevery 5 min

RS-15912Modded server

4Netplayers Rust Server

Offline 141.94.74.199:21000 checked 1d ago

moddedoxide
Connect
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,912
top 72%
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
0123423:0001:0004:0006:0009:0011:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304023:0001:0004:0006:0009:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 19:53 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on 4Netplayers Rust Server?

4Netplayers Rust Server is offline at this moment; the last signal was 34 hours ago. Over the past seven days, the average player count was 0.

How is 4Netplayers Rust Server ranked?

On player hours across seven days, 4Netplayers Rust Server is #15,912, inside the top 72% of all ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry 4Netplayers Rust Server?

These Top Rust Servers lists include 4Netplayers Rust Server: Top modded Rust servers and Best primitive Rust servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on 4Netplayers Rust Server?

Published by 4Netplayers Rust Server for the game's server browser to read: gmprimitive (Game mode): In primitive mode, guns are absent; bows, spears and melee only; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs167231 (Build): Running game build 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

Which map is running on 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map of size 3,072 with seed 20261003, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

Which settings and rules apply on 4Netplayers Rust Server?

You will not find a gather rate in the name 4Netplayers Rust Server. The group limit is the game's default of 8 players. You play primitive, melee and ranged weapons like bows and spears, but no guns. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.

Server details

What version is 4Netplayers Rust Server running?

On Linux, 4Netplayers Rust Server operates Rust network protocol 2634 and build 167231. Joining requires matching protocols, and Steam updates your game automatically.

Is 4Netplayers Rust Server lag-free?

Over the last two days, it ran at an average of 30 server fps, minimum 30. Its entity count reached 45,316, including buildings, deployables and all other objects. Its memory use reached 2,487 MB at most. A climbing entity count and low fps are the source of the lag players feel.

What is the server location for 4Netplayers Rust Server?

No region is published by 4Netplayers Rust Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 141.94.74.199:21000 is its address.

Is 4Netplayers Rust Server currently online?

Currently offline is 4Netplayers Rust Server, last seen 34 hours ago. Based on the uptime it reports, the last restart was roughly 4 days 4 hours ago. It spent 156 of the last 168 hours online across 7 days, giving 93% uptime. It was first observed by Top Rust Servers on 3 October 2026.

Wipe cycle

What happens on wipe day on 4Netplayers Rust Server?

The average busiest count over recent wipes is 0 players. The latest wipe saw its highest player count 0 hours in.

How often does 4Netplayers Rust Server wipe?

The record holds too few wipes to determine 4Netplayers Rust Server's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 2 hours ago.

How to join

What is the process to join 4Netplayers Rust Server?

Use the console: open Rust, press F1, and type client.connect 141.94.74.199:21000. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs167231,ts8,^o^z

Game

gmprimitive
Game mode In primitive mode, guns are absent; bows, spears and melee only.
mp10
Max players Player slots: 10.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol To join, your game must be on protocol 2634.
cs167231
Build Running game build 167231.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.