RS-15115Modded server
HordeMind Dev
Online 142.183.237.14:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is HordeMind Dev?
On 8 slots, HordeMind Dev has 0 players at this moment. Over the past seven days, the average player count was 0.
Where does HordeMind Dev sit in the rankings?
Ranked #15,115 on seven-day player hours, HordeMind Dev is in the top 70% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry HordeMind Dev?
On these Top Rust Servers lists you will find HordeMind Dev: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on HordeMind Dev?
Published by HordeMind Dev for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp8 (Max players): There are 8 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on HordeMind Dev?
HordeMind Dev uses a procedural map, which the game generates.
Which settings and rules apply on HordeMind Dev?
No gather rate is given in the name HordeMind Dev. The group limit is the game's default of 8 players. It runs survival, the normal mode where you gather, build and raid. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
About the server
What version is HordeMind Dev running?
Rust network protocol 2635 and build 168909 is what HordeMind Dev runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can HordeMind Dev be found?
There is no region published by HordeMind Dev. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 142.183.237.14:28015 is its address.
Is HordeMind Dev currently online?
The server HordeMind Dev is currently online. Its first appearance in Top Rust Servers was on 23 October 2026.
Wipe schedule
How often does HordeMind Dev wipe?
The record holds too few wipes to determine HordeMind Dev's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 8 hours ago.
Connection
What are the steps to join HordeMind Dev?
To connect, start Rust, hit F1, and enter client.connect 142.183.237.14:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.