RS-15021Modded server
TestServer
Offline 142.93.124.180:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on TestServer?
TestServer is offline at this moment; the last signal was 30 days 8 hours ago.
What is the ranking of TestServer?
The last seven days of player hours place TestServer at #15,021, in the top – of ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry TestServer?
These Top Rust Servers lists count TestServer among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on TestServer?
The game's server browser reads the tags that TestServer publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2632 (Protocol): To join, your game must be on protocol 2632; cs160556 (Build): Running game build 160556; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What settings and rules does TestServer use?
You will not find a gather rate in the name TestServer. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC anti-cheat is active.
Server info
What Rust version is TestServer on?
On Linux, TestServer operates Rust network protocol 2632 and build 160556. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can TestServer be found?
A region is not published by TestServer. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 142.93.124.180:28015 is its address.
How reliable is TestServer?
The server TestServer is down at the moment, with its last appearance 30 days 8 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe cycle
How often does TestServer wipe?
Not enough wipe data exists yet to identify the rhythm of TestServer. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 58 days 21 hours ago.
Joining the server
What is the process to join TestServer?
To connect, start Rust, hit F1, and enter client.connect 142.93.124.180:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.