RS-15901Modded server
Devil-Is-King
Online 144.126.149.74:28600 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 3h. The force wipe · high confidence
Coming wipes
- T− 22d 3hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 09:30 UTC6d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Devil-Is-King?
On 50 slots, Devil-Is-King has 0 players at this moment. Over the past seven days, the average player count was 0.
How is Devil-Is-King ranked?
Ranked #15,901 on seven-day player hours, Devil-Is-King is in the top 71% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Devil-Is-King?
These Top Rust Servers lists include Devil-Is-King: Top modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
How should you read the tags on Devil-Is-King?
Published by Devil-Is-King for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): There are 50 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167398 (Build): Running game build 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^m (Monthly): A monthly wipe, coinciding with Facepunch's force wipe; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; ^q (Premium): Rust premium status is required to join; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on Devil-Is-King?
Devil-Is-King runs a procedural map of size 2,000 with seed 69676967, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
What settings and rules does Devil-Is-King use?
The name Devil-Is-King does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, the normal mode where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. Vanilla is the term it uses: no altered rates, kits or rules; this is the game as Facepunch ships it. Rust premium status is required to join. VAC, Valve's anti-cheat, is enabled.
About the server
What is the Rust version on Devil-Is-King?
On Windows, Devil-Is-King operates Rust network protocol 2634 and build 167398. Joining requires matching protocols, and Steam updates your game automatically.
Is Devil-Is-King lag-free?
Over the last two days, it ran at an average of 59 server fps, minimum 55. At its peak, it held 47,121 entities: everything from buildings to deployables and more. At its highest, it consumed 2,054 MB of memory. What players experience as lag comes from low fps and a rising entity count.
What is the server location for Devil-Is-King?
There is no region published by Devil-Is-King. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 144.126.149.74:28600.
How reliable is Devil-Is-King?
Right now, Devil-Is-King is up and running. Going by its reported uptime, it restarted about 5 days 4 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.
Wipe schedule
What can you expect on wipe day on Devil-Is-King?
Across recent wipes, the busiest times averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
How often does Devil-Is-King wipe?
A single monthly wipe, the force wipe, is all Devil-Is-King does. The force wipe on Thursday 5 November at 19:00 UTC will be its next wipe, and it affects all Rust servers. The present world has been live since 6 days 6 hours ago. Monthly wipes are declared in its tags.
Joining the server
What are the steps to join Devil-Is-King?
To connect manually, open the console with F1 and type client.connect 144.126.149.74:28600. Or click Launch Rust on this page to open Rust through Steam and connect directly. Rust premium status is required to join.
