RS-···Modded server
Testing
Offline 144.130.111.115:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is Testing?
Testing is offline at this moment; the last signal was 31 days 9 hours ago.
Server tags and lists
On Top Rust Servers, which lists and filters carry Testing?
On these Top Rust Servers lists you will find Testing: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on Testing?
Published by Testing for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
Which map is running on Testing?
Testing uses a procedural map, which the game generates.
Which settings and rules apply on Testing?
The name Testing does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, the normal mode where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC anti-cheat is active.
Server info
What version is Testing running?
On Windows, Testing operates Rust network protocol 2633 and build 163207. The protocol must match for you to join; Steam will update your game.
Where can Testing be found?
A region is not published by Testing. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 144.130.111.115:28015.
How reliable is Testing?
Currently offline is Testing, last seen 31 days 9 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe schedule
How often does Testing wipe?
Not enough wipe data exists yet to identify the rhythm of Testing. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 39 days 4 hours ago.
Connection
What are the steps to join Testing?
Use the console: open Rust, press F1, and type client.connect 144.130.111.115:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.