RS-15880Modded server
Testserver-Local
Offline 145.224.73.164:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 8h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is Testserver-Local?
Testserver-Local is offline at this moment; the last signal was 5 days 11 hours ago. Over the past seven days, the average player count was 0.
Where does Testserver-Local sit in the rankings?
On player hours across seven days, Testserver-Local is #15,880, inside the top 72% of all ranked servers.
Server tags and lists
Where does Testserver-Local show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Testserver-Local: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
How should you read the tags on Testserver-Local?
gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): It has 100 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^m (Monthly): A monthly wipe, coinciding with Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Testserver-Local publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What is the map on Testserver-Local?
Testserver-Local uses a procedural map, which the game generates.
What does Testserver-Local run for rules and settings?
You will not find a gather rate in the name Testserver-Local. Up to 8 players per group, as the game defaults. survival is the game mode, the normal mode where you gather, build and raid. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC on.
Server info
What version is Testserver-Local running?
On Windows, Testserver-Local operates Rust network protocol 2634 and build 167398. Joining requires matching protocols, and Steam updates your game automatically.
Where can Testserver-Local be found?
There is no region published by Testserver-Local. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 145.224.73.164:28015.
Is Testserver-Local currently online?
Testserver-Local is offline now; the last time it was seen was 5 days 11 hours ago. Across the last 5 full days, it was online for 0 of 120 hours, or 0%. Its first appearance in Top Rust Servers was on 9 October 2026.
Wipe schedule
On what schedule does Testserver-Local wipe?
The next wipe for Testserver-Local is estimated from the force wipe. The next wipe is set for Thursday 5 November at 19:00 UTC, the force wipe that resets every Rust server. The present world has been live since 5 days 11 hours ago. Monthly wipes are declared in its tags.
Connection
What are the steps to join Testserver-Local?
Use the console: open Rust, press F1, and type client.connect 145.224.73.164:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.