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Live Servers11,474 Players33,088 Populated2,901 Fresh wipes · 3h95 Scanevery 5 min

RS-3689Modded server

4Netplayers Rust Server

Online 146.0.45.91:28015 checked 8m ago

moddedoxide
Connect
Players now
0/ 10
0% full
7-day average
1
peak 5
Rank
#3,689
top 17%
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k2 Oct5 Oct7 Oct10 Oct12 Oct15 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 16:24 UTC12d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on 4Netplayers Rust Server?

On 10 slots, 4Netplayers Rust Server has 0 players at this moment. A seven-day average of 1 players was reached, peaking at 5. Over the last 48 hours, the peak hour was 18:00 UTC, with an average of 4 players.

What is the ranking of 4Netplayers Rust Server?

Ranked #3,689 on seven-day player hours, 4Netplayers Rust Server is in the top 17% of all ranked servers.

Server tags and lists

Where does 4Netplayers Rust Server show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count 4Netplayers Rust Server among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on 4Netplayers Rust Server?

Published by 4Netplayers Rust Server for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Player slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What is the map on 4Netplayers Rust Server?

The map on 4Netplayers Rust Server is procedural, size 2,500, seed 1234567890, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. You will see the map name as Custom Map.

What does 4Netplayers Rust Server run for rules and settings?

No gather rate is given in the name 4Netplayers Rust Server. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

About the server

What Rust version is 4Netplayers Rust Server on?

Rust network protocol 2634 and build 167781 is what 4Netplayers Rust Server runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.

Is 4Netplayers Rust Server lag-free?

Over the last two days, it ran at an average of 30 server fps, minimum 27. The maximum entities it carried was 56,420, covering buildings, deployables and the rest. Its memory use reached 2,287 MB at most. What players experience as lag comes from low fps and a rising entity count.

Where can 4Netplayers Rust Server be found?

A region is not published by 4Netplayers Rust Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 146.0.45.91:28015.

What is the uptime of 4Netplayers Rust Server?

The server 4Netplayers Rust Server is currently online. Based on the uptime it reports, the last restart was roughly 22 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 2 October 2026.

Wipe cycle

What can you expect on wipe day on 4Netplayers Rust Server?

The average busiest count over recent wipes is 4 players. The peak of the latest wipe came 20 hours after it began.

How often does 4Netplayers Rust Server wipe?

Not enough wipe data exists yet to identify the rhythm of 4Netplayers Rust Server. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 12 days 11 hours ago.

How to join

How can I connect to 4Netplayers Rust Server?

To connect, start Rust, hit F1, and enter client.connect 146.0.45.91:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Player slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build Running game build 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.