RS-15960Modded server
PvE test
Offline 146.70.194.115:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on PvE test?
PvE test is offline at this moment; the last signal was 11 days 22 hours ago.
What is the ranking of PvE test?
On player hours across seven days, PvE test is #15,960, inside the top 70% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry PvE test?
These Top Rust Servers lists include PvE test: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on PvE test?
gmrust (Game mode): Standard survival, as in Rust; mp4 (Max players): It has 4 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166586 (Build): Game build: 166586; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags PvE test publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What map is used on PvE test?
PvE test uses a procedural map, which the game generates.
What settings and rules does PvE test use?
No gather rate is given in the name PvE test. Groups use the default maximum of 8 players. You play survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
About the server
What is the Rust version on PvE test?
Rust network protocol 2634 and build 166586 is what PvE test runs, on Windows. The protocol must match for you to join; Steam will update your game.
What is the server location for PvE test?
There is no region published by PvE test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 146.70.194.115:28015.
Is PvE test currently online?
Currently offline is PvE test, last seen 11 days 22 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 2 October 2026.
Wipe details
How often does PvE test wipe?
The record holds too few wipes to determine PvE test's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 10 hours ago.
How to join
What are the steps to join PvE test?
To connect, start Rust, hit F1, and enter client.connect 146.70.194.115:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.