RS-14327Modded server
Test Server
Offline 147.45.170.79:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Test Server?
Test Server is offline at this moment; the last signal was 22 days 6 hours ago.
How is Test Server ranked?
On player hours across seven days, Test Server is #14,327, inside the top 62% of all ranked servers.
Tags, lists, and filters
Where does Test Server show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Test Server among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the tags on Test Server?
The game's server browser reads the tags that Test Server publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp30 (Max players): Player slots: 30; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What is the map on Test Server?
A procedural map, created by the game, is in use on Test Server.
What does Test Server run for rules and settings?
You will not find a gather rate in the name Test Server. Up to 8 players per group, as the game defaults. survival is the game mode, the normal mode where you gather, build and raid. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are loaded. VAC anti-cheat is active.
Server details
What version is Test Server running?
On Windows, Test Server operates Rust network protocol 2633 and build 164530. The protocol must match for you to join; Steam will update your game.
Where can Test Server be found?
There is no region published by Test Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 147.45.170.79:28015.
What is the uptime of Test Server?
Test Server is offline now; the last time it was seen was 22 days 6 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 21 September 2026.
Wipe details
How often does Test Server wipe?
Too few wipes are recorded for Test Server to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 22 days 9 hours ago.
Connection
How can I connect to Test Server?
Use the console: open Rust, press F1, and type client.connect 147.45.170.79:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.