Top Rust ServersObservatory · live
Live Servers11,451 Players34,983 Populated3,056 Fresh wipes · 3h69 Scanevery 5 min

RS-12974Modded server

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly

Online EA 148.113.24.99:29029 checked 9m ago

2x biweekly wipes vanillamoddedoxide
Connect
Players now
0/ 40
0% full
7-day average
0
peak 1
Rank
#12,974
top 58% · #472 in EA
Last wipe
12d ago
biweekly schedule
Next wipe
T− 1d 11h
Thu 15 Oct, 18:38 UTC
Light curve

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep4 Oct7 Oct11 Oct14 Oct

Top 58% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:38 UTC, in 1d 11h. Its biweekly schedule tag · low confidence

usual gap4.4 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. T− 1d 11hThu 15 Oct, 18:38 UTC
  2. T− 15d 11hThu 29 Oct, 18:38 UTC
  3. T− 22d 12hThu 5 Nov, 19:00 UTCFW
  4. T− 29d 11hThu 12 Nov, 18:38 UTC
  5. T− 43d 11hThu 26 Nov, 18:38 UTC

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:38 UTC FW12d ago 2 – running 0
Sun 27 Sep, 08:58 UTC16d ago 1 halved by day 2 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

On 40 slots, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly has 0 players at this moment. A seven-day average of 0 players was reached, peaking at 1.

Where does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly sit in the rankings?

On seven-day player hours, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly ranks #12,974 overall, in the top 58% of ranked servers and #472 across Asia.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

These Top Rust Servers lists count [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly among their servers: Rust servers with 2x gather rate and Top modded Rust servers. These are the filters that bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

How should you read the tags on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

The game's server browser reads the tags that [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp40 (Max players): Player slots: 40; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^b (Biweekly): It wipes every fortnight; ^v (Vanilla): Vanilla: no rate changes, no kits, no rule changes from Facepunch's version; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game; EA (East Asia): In the server browser, this appears under East Asia. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

What is the map on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

The map on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is procedural, size 3,000, seed 69420, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

Which settings and rules apply on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

The name [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly includes a 2x gather rate. The group limit is the game's default of 8 players. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The label vanilla is used: vanilla: no rate changes, no kits, no rule changes from Facepunch's version. VAC anti-cheat is active.

Server info

What version is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly running?

Rust network protocol 2634 and build 167781 is what [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.

Is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly lag-free?

The last 48 hours saw it average 238 server fps, never going under 226. Its entity count reached 48,293, including buildings, deployables and all other objects. At its highest, it consumed 3,422 MB of memory. What players experience as lag comes from low fps and a rising entity count.

What is the location of [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly uses its EA tag to list itself in Asia. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 148.113.24.99:29029.

How reliable is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

The server [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is currently online. Going by its reported uptime, it restarted about 5 hours ago. Across the last 7 full days, it was online for 164 of 168 hours, or 98%. Its first appearance in Top Rust Servers was on 27 September 2026.

Wipe schedule

What happens on wipe day on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

Recent wipes saw an average peak of 2 players at their busiest. The latest wipe saw its highest player count 26 hours in. Half the peak was held until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 2.

On what schedule does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly wipe?

Its tag guides the prediction because the record holds too few wipes to confirm [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly's schedule. The upcoming wipe is set for Thursday 15 October at 18:38 UTC. The present world has been live since 12 days 12 hours ago. Its tags list a wipe schedule of every two weeks.

How to join

What are the steps to join [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

To connect, start Rust, hit F1, and enter client.connect 148.113.24.99:29029. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. You can find its website at https://rust.nexnise.com/.

Spectrum

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp40
Max players Player slots: 40.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is assigned.

Wipe schedule

^b
Biweekly It wipes every fortnight.

Difficulty

^v
Vanilla Vanilla: no rate changes, no kits, no rule changes from Facepunch's version.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears in Modded, as plugins or settings modify the game.

Region

EA
East Asia In the server browser, this appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.