RS-···Modded server
Oxide Plugin Development
Offline 148.227.67.178:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Oxide Plugin Development?
Currently, Oxide Plugin Development is offline; the last sighting was 30 days 22 hours ago.
Server tags and lists
On Top Rust Servers, which lists and filters carry Oxide Plugin Development?
On these Top Rust Servers lists you will find Oxide Plugin Development: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Oxide Plugin Development?
Published by Oxide Plugin Development for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): There are 100 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game; rustmaps (Custom tag): The owner or a plugin set this tag; it is not part of standard Rust. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What does Oxide Plugin Development run for rules and settings?
No gather rate is given in the name Oxide Plugin Development. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server info
What is the Rust version on Oxide Plugin Development?
Rust network protocol 2633 and build 163794 is what Oxide Plugin Development runs, on Linux. The protocol must match for you to join; Steam will update your game.
What is the server location for Oxide Plugin Development?
No region is published by Oxide Plugin Development. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 148.227.67.178:28015.
How reliable is Oxide Plugin Development?
The server Oxide Plugin Development is down at the moment, with its last appearance 30 days 22 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe cycle
When does Oxide Plugin Development wipe?
Not enough wipe data exists yet to identify the rhythm of Oxide Plugin Development. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 39 days ago.
How to join
What is the process to join Oxide Plugin Development?
To connect manually, open the console with F1 and type client.connect 148.227.67.178:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.