Top Rust ServersObservatory · live
Live Servers11,546 Players54,588 Populated3,600 Fresh wipes · 3h113 Scanevery 5 min

RS-5409Modded server

Flying Copters 2x | Mini + DogFight | Heli Training

Online EU 148.251.232.50:28005 checked 8m ago

2x monthly wipes moddedoxide
Connect
Players now
0/ 50
0% full
7-day average
0
peak 5
Rank
#5,409
top 24% · #1711 in EU
Last wipe
12d ago
monthly schedule
Next wipe
T− 22d 7h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 24% of all ranked servers, top 60% in EU. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 7h. The force wipe · high confidence

usual gap0.8 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak4players, last three wipes

Coming wipes

  1. T− 22d 7hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 9 OctThu 8 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 9 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 20:24 UTC4d ago 5 – running 0
Thu 8 Oct, 16:36 UTC5d ago 5 – 1.2 days 1
Fri 2 Oct, 15:26 UTC11d ago 1 – 6 days 1
Thu 1 Oct, 21:40 UTC FW12d ago 1 – 0.7 days 0
Thu 1 Oct, 11:51 UTC12d ago 7+1 queue – 0.4 days 3
Wed 30 Sep, 15:50 UTC13d ago 7+1 queue – 0.8 days 1
Wed 30 Sep, 08:01 UTC14d ago 7+1 queue – 0.3 days 1
Tue 29 Sep, 15:59 UTC14d ago 3 – 0.7 days 25
Sun 27 Sep, 16:17 UTC16d ago 107 – 2 days 3
Sun 27 Sep, 08:15 UTC17d ago 107 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on Flying Copters 2x | Mini + DogFight | Heli Training?

Flying Copters 2x | Mini + DogFight | Heli Training is showing 0 players on 50 slots right now. A seven-day average of 0 players was reached, peaking at 5. The busiest point in the last 48 hours was 17:00 UTC, when it averaged 2 players.

How is Flying Copters 2x | Mini + DogFight | Heli Training ranked?

In Europe, Flying Copters 2x | Mini + DogFight | Heli Training is #1,711 on seven-day player hours, with #5,409 overall and a top 24% position among ranked servers.

Tags, lists, and filters

Where does Flying Copters 2x | Mini + DogFight | Heli Training appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include Flying Copters 2x | Mini + DogFight | Heli Training: Rust servers with 2x gather rate, Best EU Rust servers and Top modded Rust servers. These are the filters that bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 2x.

How should you read the tags on Flying Copters 2x | Mini + DogFight | Heli Training?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes apply here, following Facepunch's force wipe schedule; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game; EU (Europe): The server browser puts it in Europe are the tags Flying Copters 2x | Mini + DogFight | Heli Training publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Rules, settings, and map

What is the map on Flying Copters 2x | Mini + DogFight | Heli Training?

A procedural map of size 4,500 with seed 1768763, created by the game, is in use on Flying Copters 2x | Mini + DogFight | Heli Training. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What does Flying Copters 2x | Mini + DogFight | Heli Training run for rules and settings?

2x gather is what Flying Copters 2x | Mini + DogFight | Heli Training runs, as its name shows. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.

About the server

What Rust version is Flying Copters 2x | Mini + DogFight | Heli Training on?

On Linux, Flying Copters 2x | Mini + DogFight | Heli Training operates Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

What is the performance like on Flying Copters 2x | Mini + DogFight | Heli Training?

Its average server fps over the last 48 hours was 44, with a low of 5. The maximum entities it carried was 118,852, covering buildings, deployables and the rest. Its memory use reached 5,184 MB at most. Players feel lag when fps drops and entities increase.

Where can Flying Copters 2x | Mini + DogFight | Heli Training be found?

With its EU tag, Flying Copters 2x | Mini + DogFight | Heli Training lists itself in Europe. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 148.251.232.50:28005.

What is the uptime of Flying Copters 2x | Mini + DogFight | Heli Training?

Right now, Flying Copters 2x | Mini + DogFight | Heli Training is up and running. The uptime it gives suggests a restart around 12 hours ago. It spent 117 of the last 168 hours online across 7 days, giving 70% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe details

What can you expect on wipe day on Flying Copters 2x | Mini + DogFight | Heli Training?

Recent wipes saw an average peak of 4 players at their busiest. 9 hours after the latest wipe, the crowd hit its peak.

How often does Flying Copters 2x | Mini + DogFight | Heli Training wipe?

With the force wipe, Flying Copters 2x | Mini + DogFight | Heli Training resets once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives, which is the next wipe for this server and all Rust servers. The world it is running now dates from 12 days 17 hours ago. Monthly wipes are declared in its tags.

Joining the server

What are the steps to join Flying Copters 2x | Mini + DogFight | Heli Training?

To connect manually, open the console with F1 and type client.connect 148.251.232.50:28005. Or click Launch Rust on this page to open Rust through Steam and connect directly. You can find its website at https://discord.com/invite/ST4bPjk7fj.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^m,EU,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build The game build is 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes apply here, following Facepunch's force wipe schedule.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Region

EU
Europe The server browser puts it in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.