RS-6611Modded server
Dogmeat
Online 149.202.81.2:28023 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 09:02 UTC16h ago | – | – | running | 1 |
| Mon 12 Oct, 10:08 UTC1d ago | – | – | – | 0 |
| Thu 8 Oct, 11:45 UTC5d ago | 1 | halved by day 1 | 3.9 days | 1 |
| Sun 4 Oct, 14:07 UTC9d ago | 1 | held half | 3.9 days | 0 |
| Sun 4 Oct, 06:09 UTC9d ago | 1 | – | 0.3 days | 0 |
| Sat 19 Sep, 13:56 UTC24d ago | 1 | halved by day 1 | 14.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Dogmeat?
Dogmeat is showing 0 players on 100 slots right now. Over seven days it averaged 0, and the highest point was 1. Over the last 48 hours, the peak hour was 12:00 UTC, with an average of 1 players.
How is Dogmeat ranked?
The last seven days of player hours place Dogmeat at #6,611, in the top 30% of ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Dogmeat?
On these Top Rust Servers lists you will find Dogmeat: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Dogmeat?
The game's server browser reads the tags that Dogmeat publishes: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): There are 100 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Game build: 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
Which map is running on Dogmeat?
Dogmeat runs a procedural map of size 4,500 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What settings and rules does Dogmeat use?
The name Dogmeat does not state a gather rate. Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server details
What Rust version is Dogmeat on?
Rust network protocol 2634 and build 167781 is what Dogmeat runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.
How well does Dogmeat perform?
The last 48 hours saw it average 198 server fps, never going under 151. Its entity count reached 131,474, including buildings, deployables and all other objects. At its highest, it consumed 3,676 MB of memory. Players feel lag when fps drops and entities increase.
What is the server location for Dogmeat?
There is no region published by Dogmeat. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 149.202.81.2:28023.
How reliable is Dogmeat?
The server Dogmeat is currently online. Based on the uptime it reports, the last restart was roughly 4 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 13 September 2026.
Wipe cycle
What happens on wipe day on Dogmeat?
The average busiest count over recent wipes is 1 players. The peak of the latest wipe came 0 hours after it began. The crowd kept above half its peak until the next wipe in 33% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 1.
How often does Dogmeat wipe?
There is no way to predict the next wipe on Dogmeat, as its wipes occur at irregular intervals. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 16 hours ago.
Joining the server
What is the process to join Dogmeat?
To connect, start Rust, hit F1, and enter client.connect 149.202.81.2:28023. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. For its site, go to https://discord.com/invite/sARGvnJeVa.
