RS-15921Modded server
RustSkinLab Content Studio
Offline 149.88.110.46:28025 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on RustSkinLab Content Studio?
RustSkinLab Content Studio is offline at this moment; the last signal was 11 days 13 hours ago.
What is the ranking of RustSkinLab Content Studio?
The last seven days of player hours place RustSkinLab Content Studio at #15,921, in the top 70% of ranked servers.
Tags and filters
Where does RustSkinLab Content Studio show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include RustSkinLab Content Studio: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on RustSkinLab Content Studio?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp2 (Max players): Player slots: 2; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166494 (Build): Game build: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags RustSkinLab Content Studio publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What map is used on RustSkinLab Content Studio?
RustSkinLab Content Studio uses a procedural map, which the game generates.
What settings and rules does RustSkinLab Content Studio use?
No gather rate is given in the name RustSkinLab Content Studio. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
About the server
What Rust version is RustSkinLab Content Studio on?
Rust network protocol 2634 and build 166494 is what RustSkinLab Content Studio runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of RustSkinLab Content Studio?
No region is published by RustSkinLab Content Studio. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 149.88.110.46:28025.
Is RustSkinLab Content Studio currently online?
Currently offline is RustSkinLab Content Studio, last seen 11 days 13 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 2 October 2026.
Wipe details
When does RustSkinLab Content Studio wipe?
Too few wipes are recorded for RustSkinLab Content Studio to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 9 hours ago.
How to join
What are the steps to join RustSkinLab Content Studio?
To connect, start Rust, hit F1, and enter client.connect 149.88.110.46:28025. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.