RS-15825Modded server
PaintWorld
Online 15.204.11.127:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on PaintWorld?
PaintWorld is showing 0 players on 50 slots right now. Over the past seven days, the average player count was 0.
Where does PaintWorld sit in the rankings?
The last seven days of player hours place PaintWorld at #15,825, in the top 72% of ranked servers.
Tags and filters
Where does PaintWorld appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count PaintWorld among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on PaintWorld?
The game's server browser reads the tags that PaintWorld publishes: gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): There are 50 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2632 (Protocol): To join, your game must be on protocol 2632; cs162434 (Build): Game build: 162434; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What is the map on PaintWorld?
PaintWorld uses a procedural map, which the game generates.
What settings and rules does PaintWorld use?
You will not find a gather rate in the name PaintWorld. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are loaded. The server runs with VAC on.
Server details
What is the Rust version on PaintWorld?
Rust network protocol 2632 and build 162434 is what PaintWorld runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for PaintWorld?
There is no region published by PaintWorld. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 15.204.11.127:28015 is its address.
What is the uptime of PaintWorld?
Right now, PaintWorld is up and running. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe details
How often does PaintWorld wipe?
Too few wipes are recorded for PaintWorld to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 47 days 15 hours ago.
Connection
What is the process to join PaintWorld?
To connect manually, open the console with F1 and type client.connect 15.204.11.127:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.