Top Rust ServersObservatory · live
Live Servers11,460 Players37,053 Populated3,099 Fresh wipes · 3h111 Scanevery 5 min

RS-15894Modded server

Deadlands 2x

Online 15.204.152.85:20204 checked 13m ago

2x moddedoxide
Connect
Players now
0/ 75
0% full
7-day average
0
peak –
Rank
#15,894
top 72%
Last wipe
23h ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeakWipe
0123408:0012:0017:0021:0002:0006:00Wiped Wed 14 Oct, 08:26 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
05010015020008:0012:0017:0021:0002:0006:00Wiped Wed 14 Oct, 08:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep27 Sep1 Oct4 Oct8 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 08:26 UTC23h ago – – running 0
Sat 26 Sep, 04:47 UTC19d ago 2 halved by day 3 18.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How populated is Deadlands 2x?

On 75 slots, Deadlands 2x has 0 players at this moment. The average over the last seven days comes to 0 players.

Where does Deadlands 2x sit in the rankings?

On player hours across seven days, Deadlands 2x is #15,894, inside the top 72% of all ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry Deadlands 2x?

These Top Rust Servers lists include Deadlands 2x: Rust servers with 2x gather rate and Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 2x.

How should you read the tags on Deadlands 2x?

The game's server browser reads the tags that Deadlands 2x publishes: gmrust (Game mode): Standard survival, as in Rust; mp75 (Max players): There are 75 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

What is the map on Deadlands 2x?

The map on Deadlands 2x is procedural, size 4,500, seed 1487159490, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

Which settings and rules apply on Deadlands 2x?

2x gather is what Deadlands 2x runs, as its name shows. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.

About the server

What is the Rust version on Deadlands 2x?

Rust network protocol 2634 and build 167781 is what Deadlands 2x runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.

Is Deadlands 2x lag-free?

Its average server fps over the last 48 hours was 156, with a low of 97. Its entity count reached 120,775, including buildings, deployables and all other objects. At its highest, it consumed 4,369 MB of memory. A climbing entity count and low fps are the source of the lag players feel.

What is the location of Deadlands 2x?

No region is published by Deadlands 2x. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 15.204.152.85:20204.

What is the uptime of Deadlands 2x?

The server Deadlands 2x is currently online. The uptime it gives suggests a restart around 4 hours ago. It spent 16 of the last 168 hours online across 7 days, giving 10% uptime. Its first appearance in Top Rust Servers was on 24 September 2026.

Wipe cycle

What can you expect on wipe day on Deadlands 2x?

The average busiest count over recent wipes is 2 players. 1 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 3.

How often does Deadlands 2x wipe?

The record holds too few wipes to determine Deadlands 2x's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 hours ago.

How to join

What are the steps to join Deadlands 2x?

To connect manually, open the console with F1 and type client.connect 15.204.152.85:20204. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp75
Max players There are 75 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.