RS-5747Modded server
Jack&cooper
Offline 15.204.68.234:28015 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:48 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 22:33 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 20:38 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 20:27 UTC2d ago | – | – | – | 1 |
| Mon 12 Oct, 18:58 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 17:29 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 17:22 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 17:07 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 16:55 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 16:37 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 22:31 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 18:32 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 17:48 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 17:30 UTC3d ago | – | – | – | 1 |
| Sat 10 Oct, 15:19 UTC4d ago | – | – | – | 1 |
| Sat 10 Oct, 14:34 UTC4d ago | – | – | – | 0 |
| Sat 10 Oct, 13:58 UTC4d ago | – | – | – | 1 |
| Fri 9 Oct, 21:54 UTC5d ago | – | – | – | 0 |
| Fri 9 Oct, 21:47 UTC5d ago | – | – | – | 0 |
| Fri 9 Oct, 21:28 UTC5d ago | – | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Jack&cooper?
Jack&cooper is offline at this moment; the last signal was 3 hours ago. A seven-day average of 1 players was reached, peaking at 1. At 15:00 UTC it was busiest in the last 48 hours, averaging 1 players.
What is the ranking of Jack&cooper?
The last seven days of player hours place Jack&cooper at #5,747, in the top 26% of ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Jack&cooper?
These Top Rust Servers lists include Jack&cooper: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on Jack&cooper?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Jack&cooper publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on Jack&cooper?
Jack&cooper runs a procedural map of size 4,500 with seed 385129667, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
What settings and rules does Jack&cooper use?
You will not find a gather rate in the name Jack&cooper. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
About the server
What is the Rust version on Jack&cooper?
On Linux, Jack&cooper operates Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.
What is the performance like on Jack&cooper?
Its average server fps over the last 48 hours was 356, with a low of 256. The maximum entities it carried was 111,309, covering buildings, deployables and the rest. Memory usage peaked at 4,453 MB. What players experience as lag comes from low fps and a rising entity count.
What is the server location for Jack&cooper?
A region is not published by Jack&cooper. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 15.204.68.234:28015.
What is the uptime of Jack&cooper?
The server Jack&cooper is down at the moment, with its last appearance 3 hours ago. The uptime it gives suggests a restart around 37 minutes ago. It spent 51 of the last 168 hours online across 7 days, giving 30% uptime. The first time Top Rust Servers saw it was on 7 October 2026.
Wipe cycle
How often does Jack&cooper wipe?
No wipe schedule exists on Jack&cooper: it rebuilds its world every few hours, and those resets are not wipes.
Joining the server
What is the process to join Jack&cooper?
To connect, start Rust, hit F1, and enter client.connect 15.204.68.234:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.