Top Rust ServersObservatory · live
Live Servers11,481 Players41,552 Populated3,088 Fresh wipes · 3h92 Scanevery 5 min

RS-5747Modded server

Jack&cooper

Offline 15.204.68.234:28015 checked 3h ago

moddedoxide
Connect
Players now
1/ 1
100% full
7-day average
1
peak 1
Rank
#5,747
top 26%
No wipes
resets
29 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Light curve

Players

AveragePeak
00.250.50.75114:0019:0000:0012:0016:0022:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

020040060080014:0019:0000:0012:0016:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Record

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 22:48 UTC2d ago – – – 0
Mon 12 Oct, 22:33 UTC2d ago – – – 0
Mon 12 Oct, 20:38 UTC2d ago – – – 0
Mon 12 Oct, 20:27 UTC2d ago – – – 1
Mon 12 Oct, 18:58 UTC2d ago – – – 0
Mon 12 Oct, 17:29 UTC2d ago – – – 0
Mon 12 Oct, 17:22 UTC2d ago – – – 0
Mon 12 Oct, 17:07 UTC2d ago – – – 0
Mon 12 Oct, 16:55 UTC2d ago – – – 0
Mon 12 Oct, 16:37 UTC2d ago – – – 0
Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on Jack&cooper?

Jack&cooper is offline at this moment; the last signal was 3 hours ago. A seven-day average of 1 players was reached, peaking at 1. At 15:00 UTC it was busiest in the last 48 hours, averaging 1 players.

What is the ranking of Jack&cooper?

The last seven days of player hours place Jack&cooper at #5,747, in the top 26% of ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry Jack&cooper?

These Top Rust Servers lists include Jack&cooper: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What is the meaning of the tags on Jack&cooper?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Jack&cooper publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

What map is used on Jack&cooper?

Jack&cooper runs a procedural map of size 4,500 with seed 385129667, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

What settings and rules does Jack&cooper use?

You will not find a gather rate in the name Jack&cooper. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.

About the server

What is the Rust version on Jack&cooper?

On Linux, Jack&cooper operates Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

What is the performance like on Jack&cooper?

Its average server fps over the last 48 hours was 356, with a low of 256. The maximum entities it carried was 111,309, covering buildings, deployables and the rest. Memory usage peaked at 4,453 MB. What players experience as lag comes from low fps and a rising entity count.

What is the server location for Jack&cooper?

A region is not published by Jack&cooper. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 15.204.68.234:28015.

What is the uptime of Jack&cooper?

The server Jack&cooper is down at the moment, with its last appearance 3 hours ago. The uptime it gives suggests a restart around 37 minutes ago. It spent 51 of the last 168 hours online across 7 days, giving 30% uptime. The first time Top Rust Servers saw it was on 7 October 2026.

Wipe cycle

How often does Jack&cooper wipe?

No wipe schedule exists on Jack&cooper: it rebuilds its world every few hours, and those resets are not wipes.

Joining the server

What is the process to join Jack&cooper?

To connect, start Rust, hit F1, and enter client.connect 15.204.68.234:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp1
Max players Player slots: 1.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.