Top Rust ServersObservatory · live
Live Servers11,624 Players65,809 Populated3,761 Fresh wipes · 3h213 Scanevery 5 min

RS-15848Modded server

ChudL™

Offline 15.204.68.243:27849 checked 1d ago

moddedoxide
Connect
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,848
top 72%
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123414:0016:0017:0019:0020:0022:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040014:0016:0017:0019:0020:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Tue 6 OctSat 19 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 08:06 UTC9d ago 0 – running 0
Sat 19 Sep, 23:03 UTC25d ago 2 halved by day 3 16.4 days 0
Sat 19 Sep, 10:45 UTC26d ago 2 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is ChudL™?

ChudL™ is offline at this moment; the last signal was 39 hours ago. The average over the last seven days comes to 0 players.

How is ChudL™ ranked?

The last seven days of player hours place ChudL™ at #15,848, in the top 72% of ranked servers.

Tags and filters

Where does ChudL™ show up in Top Rust Servers lists and filters?

These Top Rust Servers lists include ChudL™: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on ChudL™?

Published by ChudL™ for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp40 (Max players): There are 40 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Running game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What map is used on ChudL™?

A procedural map of size 2,500 with seed 2147483647, created by the game, is in use on ChudL™. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What settings and rules does ChudL™ use?

No gather rate is given in the name ChudL™. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The server runs with VAC off.

Server info

What version is ChudL™ running?

Rust network protocol 2634 and build 166652 is what ChudL™ runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.

How well does ChudL™ perform?

Over the last two days, it ran at an average of 187 server fps, minimum 1. At its peak, it held 29,361 entities: everything from buildings to deployables and more. At its highest, it consumed 3,824 MB of memory. A climbing entity count and low fps are the source of the lag players feel.

What is the location of ChudL™?

No region is published by ChudL™. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 15.204.68.243:27849 is its address.

What is the uptime of ChudL™?

ChudL™ is offline now; the last time it was seen was 39 hours ago. The uptime it gives suggests a restart around 7 days 13 hours ago. Across the last 7 full days, it was online for 143 of 168 hours, or 85%. It was first observed by Top Rust Servers on 19 September 2026.

Wipe schedule

What can you expect on wipe day on ChudL™?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 3.

When does ChudL™ wipe?

There is no way to predict the next wipe on ChudL™, as its wipes occur at irregular intervals. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 9 days 5 hours ago.

Connection

How can I connect to ChudL™?

To connect, start Rust, hit F1, and enter client.connect 15.204.68.243:27849. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp40
Max players There are 40 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Running game build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded This server is marked Modded, meaning plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.