RS-15899Modded server
typical test
Offline 15.204.83.240:20999 checked 23h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on typical test?
typical test is offline at this moment; the last signal was 23 hours ago. Over the past seven days, the average player count was 0.
What is the ranking of typical test?
The last seven days of player hours place typical test at #15,899, in the top 72% of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry typical test?
These Top Rust Servers lists include typical test: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the tags on typical test?
Published by typical test for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): It has 100 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
Which map is running on typical test?
A procedural map of size 1,000 with seed 6738, created by the game, is in use on typical test. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
Which settings and rules apply on typical test?
No gather rate is given in the name typical test. The group limit is the game's default of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server details
What is the Rust version on typical test?
Rust network protocol 2634 and build 167398 is what typical test runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.
Is typical test lag-free?
Over the last two days, it ran at an average of 240 server fps, minimum 229. The maximum entities it carried was 3,771, covering buildings, deployables and the rest. Its memory use reached 736 MB at most. What players experience as lag comes from low fps and a rising entity count.
What is the server location for typical test?
No region is published by typical test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 15.204.83.240:20999.
Is typical test currently online?
Currently offline is typical test, last seen 23 hours ago. Going by its reported uptime, it restarted about 2 days 1 hours ago. Across the last 2 full days, it was online for 45 of 48 hours, or 94%. The first time Top Rust Servers saw it was on 11 October 2026.
Wipe cycle
On what schedule does typical test wipe?
Too few wipes are recorded for typical test to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 3 days 1 hours ago.
How to join
What are the steps to join typical test?
To connect manually, open the console with F1 and type client.connect 15.204.83.240:20999. Or click Launch Rust on this page to open Rust through Steam and connect directly.