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Live Servers11,497 Players42,899 Populated3,302 Fresh wipes · 3h124 Scanevery 5 min

RS-14975Modded server

RustLite Audio Calibration Lab

Offline 150.220.36.225:28015 checked 14d ago

moddedoxide
Connect
Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#14,975
top 63%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Mon 28 SepThu 24 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 00:22 UTC17d ago 1 – running 0
Thu 24 Sep, 23:08 UTC20d ago 1 halved by day 2 3.1 days 1
Thu 24 Sep, 01:56 UTC21d ago 1 – 0.9 days 0
Wed 23 Sep, 15:19 UTC21d ago 1 – 0.4 days 0
Wed 23 Sep, 00:16 UTC22d ago 1 – 0.6 days 0
Mon 21 Sep, 15:04 UTC23d ago 1 – 1.4 days 0
Sun 20 Sep, 23:15 UTC24d ago 1 – 0.7 days 0
Sun 20 Sep, 16:48 UTC24d ago 1 – 0.3 days 0
Sun 20 Sep, 00:34 UTC25d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on RustLite Audio Calibration Lab?

RustLite Audio Calibration Lab is offline at this moment; the last signal was 14 days 18 hours ago.

How is RustLite Audio Calibration Lab ranked?

On player hours across seven days, RustLite Audio Calibration Lab is #14,975, inside the top 63% of all ranked servers.

Tags and filters

Where does RustLite Audio Calibration Lab appear among the Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find RustLite Audio Calibration Lab: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is the meaning of the tags on RustLite Audio Calibration Lab?

gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): Player slots: 2; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags RustLite Audio Calibration Lab publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Map and rules

What map is used on RustLite Audio Calibration Lab?

RustLite Audio Calibration Lab uses a procedural map, which the game generates.

What does RustLite Audio Calibration Lab run for rules and settings?

You will not find a gather rate in the name RustLite Audio Calibration Lab. Up to 8 players per group, as the game defaults. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Server info

What version is RustLite Audio Calibration Lab running?

On Windows, RustLite Audio Calibration Lab operates Rust network protocol 2633 and build 164530. The protocol must match for you to join; Steam will update your game.

What is the location of RustLite Audio Calibration Lab?

There is no region published by RustLite Audio Calibration Lab. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 150.220.36.225:28015.

How reliable is RustLite Audio Calibration Lab?

RustLite Audio Calibration Lab is offline now; the last time it was seen was 14 days 18 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 17 September 2026.

Wipe schedule

What happens on wipe day on RustLite Audio Calibration Lab?

Across recent wipes, the busiest times averaged 1 players. The latest wipe saw its highest player count 0 hours in. Half the peak was held until the next wipe in 0% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 2.

When does RustLite Audio Calibration Lab wipe?

Wipes on RustLite Audio Calibration Lab follow no regular pattern, so there is no next wipe to forecast. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 27 days 11 hours ago.

Connection

What are the steps to join RustLite Audio Calibration Lab?

Use the console: open Rust, press F1, and type client.connect 150.220.36.225:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp2
Max players Player slots: 2.
ts8
Group limit 8 per team is the default limit.
v2633
Protocol This server runs protocol 2633; match it to connect.
cs164530
Build Game build: 164530.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code Region code not set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.