RS-15498Modded server
TroubleChute
Offline 150.228.104.179:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on TroubleChute?
TroubleChute is offline at this moment; the last signal was 28 days 14 hours ago.
How is TroubleChute ranked?
The last seven days of player hours place TroubleChute at #15,498, in the top – of ranked servers.
Tags and filters
Where does TroubleChute appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include TroubleChute: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TroubleChute?
Published by TroubleChute for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What map is used on TroubleChute?
TroubleChute uses a procedural map, which the game generates.
What does TroubleChute run for rules and settings?
The name TroubleChute does not state a gather rate. Groups use the default maximum of 8 players. You play survival, standard survival: gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.
Server info
What version is TroubleChute running?
TroubleChute uses Rust network protocol 2633 and build 163794 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
Where can TroubleChute be found?
No region is published by TroubleChute. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 150.228.104.179:28015.
What is the uptime of TroubleChute?
Currently offline is TroubleChute, last seen 28 days 14 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 16 September 2026.
Wipe schedule
How often does TroubleChute wipe?
Not enough wipe data exists yet to identify the rhythm of TroubleChute. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 28 days 17 hours ago.
Joining the server
What are the steps to join TroubleChute?
To connect manually, open the console with F1 and type client.connect 150.228.104.179:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.