RS-14128Modded server
TroubleChute
Offline 150.228.105.124:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on TroubleChute?
TroubleChute is offline at this moment; the last signal was 29 days 5 hours ago.
How is TroubleChute ranked?
On player hours across seven days, TroubleChute is #14,128, inside the top – of all ranked servers.
Tags, lists, and filters
Where does TroubleChute show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count TroubleChute among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on TroubleChute?
The game's server browser reads the tags that TroubleChute publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): Running game build 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which map is running on TroubleChute?
TroubleChute uses a procedural map, which the game generates.
What does TroubleChute run for rules and settings?
The name TroubleChute does not state a gather rate. The group limit is the game's default of 8 players. It runs survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server details
What is the Rust version on TroubleChute?
Rust network protocol 2633 and build 163794 is what TroubleChute runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for TroubleChute?
A region is not published by TroubleChute. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 150.228.105.124:28015.
What is the uptime of TroubleChute?
Currently offline is TroubleChute, last seen 29 days 5 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 15 September 2026.
Wipe cycle
How often does TroubleChute wipe?
The record holds too few wipes to determine TroubleChute's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 30 days 3 hours ago.
Connection
What are the steps to join TroubleChute?
To connect, start Rust, hit F1, and enter client.connect 150.228.105.124:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.