RS-13304Modded server
TroubleChute
Offline 150.228.105.143:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on TroubleChute?
Currently, TroubleChute is offline; the last sighting was 30 days 4 hours ago.
Where does TroubleChute sit in the rankings?
On player hours across seven days, TroubleChute is #13,304, inside the top – of all ranked servers.
Tags, lists, and filters
Where does TroubleChute appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count TroubleChute among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TroubleChute?
Published by TroubleChute for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What map is used on TroubleChute?
TroubleChute uses a procedural map, which the game generates.
Which settings and rules apply on TroubleChute?
No gather rate is given in the name TroubleChute. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.
Server info
What version is TroubleChute running?
Rust network protocol 2633 and build 163794 is what TroubleChute runs, on Windows. The protocol must match for you to join; Steam will update your game.
What is the server location for TroubleChute?
A region is not published by TroubleChute. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 150.228.105.143:28015.
What is the uptime of TroubleChute?
Currently offline is TroubleChute, last seen 30 days 4 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 15 September 2026.
Wipe schedule
When does TroubleChute wipe?
The record holds too few wipes to determine TroubleChute's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 31 days 1 hours ago.
Connection
What are the steps to join TroubleChute?
To connect, start Rust, hit F1, and enter client.connect 150.228.105.143:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.