RS-13304Modded server
TroubleChute
Offline 150.228.105.252:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on TroubleChute?
TroubleChute is offline at this moment; the last signal was 29 days ago.
What is the ranking of TroubleChute?
The last seven days of player hours place TroubleChute at #13,304, in the top – of ranked servers.
Tags and filters
Where does TroubleChute show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count TroubleChute among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TroubleChute?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): Running game build 163794; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags TroubleChute publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What map is used on TroubleChute?
A procedural map, created by the game, is in use on TroubleChute.
What settings and rules does TroubleChute use?
You will not find a gather rate in the name TroubleChute. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.
About the server
What version is TroubleChute running?
Rust network protocol 2633 and build 163794 is what TroubleChute runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for TroubleChute?
No region is published by TroubleChute. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 150.228.105.252:28015.
What is the uptime of TroubleChute?
Currently offline is TroubleChute, last seen 29 days ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 15 September 2026.
Wipe schedule
How often does TroubleChute wipe?
Not enough wipe data exists yet to identify the rhythm of TroubleChute. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 29 days 21 hours ago.
Connection
What are the steps to join TroubleChute?
Use the console: open Rust, press F1, and type client.connect 150.228.105.252:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.