RS-14399Modded server
TroubleChute
Offline 150.228.105.36:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is TroubleChute?
Currently, TroubleChute is offline; the last sighting was 24 days 4 hours ago.
What is the ranking of TroubleChute?
The last seven days of player hours place TroubleChute at #14,399, in the top – of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry TroubleChute?
These Top Rust Servers lists count TroubleChute among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on TroubleChute?
The game's server browser reads the tags that TroubleChute publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What map is used on TroubleChute?
A procedural map, created by the game, is in use on TroubleChute.
What does TroubleChute run for rules and settings?
You will not find a gather rate in the name TroubleChute. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.
About the server
What version is TroubleChute running?
TroubleChute uses Rust network protocol 2633 and build 163794 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for TroubleChute?
A region is not published by TroubleChute. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 150.228.105.36:28015.
What is the uptime of TroubleChute?
The server TroubleChute is down at the moment, with its last appearance 24 days 4 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 19 September 2026.
Wipe details
On what schedule does TroubleChute wipe?
Too few wipes are recorded for TroubleChute to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 27 days 13 hours ago.
Joining the server
What are the steps to join TroubleChute?
To connect manually, open the console with F1 and type client.connect 150.228.105.36:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.