RS-15182Modded server
TroubleChute
Offline 150.228.105.63:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on TroubleChute?
TroubleChute is offline at this moment; the last signal was 24 days 14 hours ago.
How is TroubleChute ranked?
Ranked #15,182 on seven-day player hours, TroubleChute is in the top – of all ranked servers.
Server tags and lists
Where does TroubleChute appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find TroubleChute: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on TroubleChute?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags TroubleChute publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on TroubleChute?
A procedural map, created by the game, is in use on TroubleChute.
What settings and rules does TroubleChute use?
You will not find a gather rate in the name TroubleChute. The group limit is the game's default of 8 players. It runs survival, the normal mode where you gather, build and raid. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. The server runs with VAC on.
Server info
What is the Rust version on TroubleChute?
On Windows, TroubleChute operates Rust network protocol 2633 and build 163794. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of TroubleChute?
A region is not published by TroubleChute. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 150.228.105.63:28015.
Is TroubleChute currently online?
The server TroubleChute is down at the moment, with its last appearance 24 days 14 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 19 September 2026.
Wipe cycle
On what schedule does TroubleChute wipe?
Not enough wipe data exists yet to identify the rhythm of TroubleChute. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 27 days 20 hours ago.
Connection
How can I connect to TroubleChute?
Use the console: open Rust, press F1, and type client.connect 150.228.105.63:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.