RS-16822Modded server
Test Server
Offline 151.240.103.167:38015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Test Server?
Test Server is offline at this moment; the last signal was 13 days 7 hours ago.
How is Test Server ranked?
The last seven days of player hours place Test Server at #16,822, in the top 70% of ranked servers.
Tags and filters
Where does Test Server show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Test Server: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Test Server?
gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166318 (Build): Running game build 166318; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugin framework: Carbon are the tags Test Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on Test Server?
A procedural map, created by the game, is in use on Test Server.
Which settings and rules apply on Test Server?
No gather rate is given in the name Test Server. The group limit is the game's default of 8 players. survival is the game mode, the normal mode where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. VAC anti-cheat is active.
Server details
What is the Rust version on Test Server?
Rust network protocol 2634 and build 166318 is what Test Server runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for Test Server?
There is no region published by Test Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 151.240.103.167:38015 is its address.
Is Test Server currently online?
Currently offline is Test Server, last seen 13 days 7 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 30 September 2026.
Wipe cycle
On what schedule does Test Server wipe?
The record holds too few wipes to determine Test Server's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 18 days 11 hours ago.
How to join
What are the steps to join Test Server?
To connect, start Rust, hit F1, and enter client.connect 151.240.103.167:38015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.