RS-15977Modded server
Hotwire Test Renamed
Offline 151.240.92.7:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 21h. The force wipe · high confidence
Coming wipes
- T− 22d 21hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:11 UTC FW12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Hotwire Test Renamed?
Currently, Hotwire Test Renamed is offline; the last sighting was 2 days 16 hours ago. The average over the last seven days comes to 0 players.
What is the ranking of Hotwire Test Renamed?
On player hours across seven days, Hotwire Test Renamed is #15,977, inside the top 71% of all ranked servers.
Tags, lists, and filters
Where does Hotwire Test Renamed show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Hotwire Test Renamed: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Hotwire Test Renamed?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp75 (Max players): Player slots: 75; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Hotwire Test Renamed publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which map is running on Hotwire Test Renamed?
A procedural map, created by the game, is in use on Hotwire Test Renamed.
What settings and rules does Hotwire Test Renamed use?
You will not find a gather rate in the name Hotwire Test Renamed. The group limit is the game's default of 8 players. survival is the game mode, the normal mode where you gather, build and raid. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC on.
Server details
What Rust version is Hotwire Test Renamed on?
Rust network protocol 2634 and build 167398 is what Hotwire Test Renamed runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Hotwire Test Renamed?
A region is not published by Hotwire Test Renamed. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 151.240.92.7:28015.
Is Hotwire Test Renamed currently online?
Hotwire Test Renamed is offline now; the last time it was seen was 2 days 16 hours ago. It spent 7 of the last 168 hours online across 7 days, giving 4% uptime. It was first observed by Top Rust Servers on 30 September 2026.
Wipe schedule
What can you expect on wipe day on Hotwire Test Renamed?
Across recent wipes, the busiest times averaged 0 players. The latest wipe saw its highest player count 3 hours in.
When does Hotwire Test Renamed wipe?
The only wipe Hotwire Test Renamed sees is the monthly force wipe. The next wipe is set for Thursday 5 November at 19:00 UTC, the force wipe that resets every Rust server. The present world has been live since 12 days 3 hours ago.
Connection
What are the steps to join Hotwire Test Renamed?
To connect manually, open the console with F1 and type client.connect 151.240.92.7:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.