RS-15983Modded server
Calvins Dev Server
Online 151.243.93.248:20000 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Calvins Dev Server?
On 40 slots, Calvins Dev Server has 0 players at this moment. The average over the last seven days comes to 0 players.
How is Calvins Dev Server ranked?
The last seven days of player hours place Calvins Dev Server at #15,983, in the top 71% of ranked servers.
Tags and filters
Where does Calvins Dev Server show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Calvins Dev Server among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on Calvins Dev Server?
Published by Calvins Dev Server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp40 (Max players): It has 40 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Running game build 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on Calvins Dev Server?
Calvins Dev Server runs a procedural map of size 2,500 with seed 2147483647, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
What does Calvins Dev Server run for rules and settings?
The name Calvins Dev Server does not state a gather rate. Up to 8 players per group, as the game defaults. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. The server runs with VAC on.
Server details
What is the Rust version on Calvins Dev Server?
Calvins Dev Server uses Rust network protocol 2633 and build 165217 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
How well does Calvins Dev Server perform?
The last 48 hours saw it average 30 server fps, never going under 28. The maximum entities it carried was 28,418, covering buildings, deployables and the rest. At its highest, it consumed 3,050 MB of memory. What players experience as lag comes from low fps and a rising entity count.
What is the server location for Calvins Dev Server?
A region is not published by Calvins Dev Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 151.243.93.248:20000.
What is the uptime of Calvins Dev Server?
The server Calvins Dev Server is currently online. The uptime it gives suggests a restart around 13 days 9 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 26 September 2026.
Wipe cycle
How often does Calvins Dev Server wipe?
Too few wipes are recorded for Calvins Dev Server to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 21 days 14 hours ago.
Joining the server
What is the process to join Calvins Dev Server?
Use the console: open Rust, press F1, and type client.connect 151.243.93.248:20000. Or simply click Launch Rust here; it opens the game through Steam and connects you.