RS-16853Modded server
LivingWorld isolated remediation validation
Offline 152.110.55.254:28115 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on LivingWorld isolated remediation validation?
LivingWorld isolated remediation validation is offline at this moment; the last signal was 15 days 15 hours ago.
Where does LivingWorld isolated remediation validation sit in the rankings?
On player hours across seven days, LivingWorld isolated remediation validation is #16,853, inside the top 71% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry LivingWorld isolated remediation validation?
On these Top Rust Servers lists you will find LivingWorld isolated remediation validation: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on LivingWorld isolated remediation validation?
Published by LivingWorld isolated remediation validation for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): There are 2 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs163207 (Build): Running game build 163207; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What map is used on LivingWorld isolated remediation validation?
LivingWorld isolated remediation validation uses a procedural map, which the game generates.
What settings and rules does LivingWorld isolated remediation validation use?
No gather rate is given in the name LivingWorld isolated remediation validation. The group limit is the game's default of 8 players. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.
Server info
What Rust version is LivingWorld isolated remediation validation on?
Rust network protocol 2633 and build 163207 is what LivingWorld isolated remediation validation runs, on Windows. The protocol must match for you to join; Steam will update your game.
What is the location of LivingWorld isolated remediation validation?
No region is published by LivingWorld isolated remediation validation. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 152.110.55.254:28115.
How reliable is LivingWorld isolated remediation validation?
The server LivingWorld isolated remediation validation is down at the moment, with its last appearance 15 days 15 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe cycle
When does LivingWorld isolated remediation validation wipe?
The record holds too few wipes to determine LivingWorld isolated remediation validation's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 31 days 15 hours ago.
How to join
What is the process to join LivingWorld isolated remediation validation?
Use the console: open Rust, press F1, and type client.connect 152.110.55.254:28115. Or simply click Launch Rust here; it opens the game through Steam and connects you.