RS-15919Modded server
Test Server
Offline 152.250.98.125:28015 checked 22h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Test Server?
Currently, Test Server is offline; the last sighting was 22 hours ago. The average over the last seven days comes to 0 players.
What is the ranking of Test Server?
On player hours across seven days, Test Server is #15,919, inside the top 72% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Test Server?
On these Top Rust Servers lists you will find Test Server: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Test Server?
gmrust (Game mode): Standard survival, as in Rust; mp0 (Max players): It has 0 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags Test Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What does Test Server run for rules and settings?
No gather rate is given in the name Test Server. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The server runs with VAC on.
Server info
What Rust version is Test Server on?
On Windows, Test Server operates Rust network protocol 2634 and build 166586. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can Test Server be found?
No region is published by Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 152.250.98.125:28015 is its address.
What is the uptime of Test Server?
Currently offline is Test Server, last seen 22 hours ago. Its first appearance in Top Rust Servers was on 13 October 2026.
Wipe schedule
On what schedule does Test Server wipe?
The record holds too few wipes to determine Test Server's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 hours ago.
How to join
What are the steps to join Test Server?
Use the console: open Rust, press F1, and type client.connect 152.250.98.125:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.