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Live Servers11,554 Players56,943 Populated3,654 Fresh wipes · 3h106 Scanevery 5 min

RS-15948Modded server

Test

Offline 153.170.109.3:28020 checked 1d ago

modded
Connect
Players now
0/ ?
7-day average
0
peak –
Rank
#15,948
top 72%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeakWipe
0123408:0009:0010:0011:00Wiped Tue 13 Oct, 08:29 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 5

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 08:29 UTC1d ago – – running 0
Thu 1 Oct, 18:03 UTC FW12d ago 1 halved by day 5 11.6 days 1
Wed 30 Sep, 14:34 UTC13d ago 1 – 1.1 days 1
Sun 27 Sep, 07:41 UTC17d ago 1 held half 3.3 days 1
Thu 24 Sep, 12:12 UTC19d ago 1 – 2.8 days 1
Wed 23 Sep, 03:50 UTC21d ago 1 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is Test?

Currently, Test is offline; the last sighting was 24 hours ago. The average over the last seven days comes to 0 players.

Where does Test sit in the rankings?

The last seven days of player hours place Test at #15,948, in the top 72% of ranked servers.

Tags and filters

Where does Test show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find Test: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Test?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp0 (Max players): There are 0 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; modded (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags Test publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

What does Test run for rules and settings?

The name Test does not state a gather rate. The group limit is the game's default of 8 players. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. VAC anti-cheat is active.

Server details

What Rust version is Test on?

Rust network protocol 2634 and build 167584 is what Test runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.

What is the server location for Test?

No region is published by Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 153.170.109.3:28020 is its address.

How reliable is Test?

Test is offline now; the last time it was seen was 24 hours ago. It spent 5 of the last 168 hours online across 7 days, giving 3% uptime. It was first observed by Top Rust Servers on 18 September 2026.

Wipe details

What happens on wipe day on Test?

Across recent wipes, the busiest times averaged 1 players. The latest wipe saw its highest player count 0 hours in. Half the peak was held until the next wipe in 50% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 5.

When does Test wipe?

Wipes on Test follow no regular pattern, so there is no next wipe to forecast. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 27 hours ago.

Joining the server

What is the process to join Test?

To connect manually, open the console with F1 and type client.connect 153.170.109.3:28020. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,modded

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp0
Max players There are 0 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167584
Build The game build is 167584.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Mods and access

modded
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.