RS-15903Modded server
Zombie Homeland
Online 154.16.169.250:28080 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on Zombie Homeland?
On 50 slots, Zombie Homeland has 0 players at this moment. Over the past seven days, the average player count was 0.
What is the ranking of Zombie Homeland?
Ranked #15,903 on seven-day player hours, Zombie Homeland is in the top 72% of all ranked servers.
Tags, lists, and filters
Where does Zombie Homeland show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Zombie Homeland among their servers: Top modded Rust servers and Rust zombie servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Zombie Homeland?
Published by Zombie Homeland for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): Player slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2631 (Protocol): Protocol 2631 is required to join; your game must be on the same version; cs158240 (Build): Running game build 158240; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on Zombie Homeland?
Zombie Homeland runs a procedural map of size 4,500 with seed 481970, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
What settings and rules does Zombie Homeland use?
No gather rate is given in the name Zombie Homeland. The group limit is the game's default of 8 players. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. The server runs with VAC on.
Server details
What version is Zombie Homeland running?
Zombie Homeland uses Rust network protocol 2631 and build 158240 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
How well does Zombie Homeland perform?
The last 48 hours saw it average 113 server fps, never going under 79. Its entity count reached 131,509, including buildings, deployables and all other objects. Its memory use reached 8,011 MB at most. What players experience as lag comes from low fps and a rising entity count.
What is the location of Zombie Homeland?
A region is not published by Zombie Homeland. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 154.16.169.250:28080 is its address.
How reliable is Zombie Homeland?
The server Zombie Homeland is currently online. Going by its reported uptime, it restarted about 5 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 13 September 2026.
Wipe details
How often does Zombie Homeland wipe?
Not enough wipe data exists yet to identify the rhythm of Zombie Homeland. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 78 days 17 hours ago.
Joining the server
What is the process to join Zombie Homeland?
To connect, start Rust, hit F1, and enter client.connect 154.16.169.250:28080. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.