RS-15303Modded server
test
Online 154.47.158.219:28014 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:13 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on test?
test is showing 0 players on 10 slots right now. Its seven-day average is 0 players, with a peak of 1.
How is test ranked?
The last seven days of player hours place test at #15,303, in the top 69% of ranked servers.
Tags and filters
Where does test show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count test among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on test?
Published by test for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What is the map on test?
A procedural map of size 6,000 with seed 428963375, created by the game, is in use on test. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What does test run for rules and settings?
No gather rate is given in the name test. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server info
What is the Rust version on test?
Rust network protocol 2634 and build 167584 is what test runs, on Linux. The protocol must match for you to join; Steam will update your game.
What is the performance like on test?
Over the last two days, it ran at an average of 92 server fps, minimum 71. The maximum entities it carried was 206,897, covering buildings, deployables and the rest. Memory usage peaked at 4,611 MB. What players experience as lag comes from low fps and a rising entity count.
What is the server location for test?
There is no region published by test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 154.47.158.219:28014 is its address.
What is the uptime of test?
test is online at the moment. The uptime it gives suggests a restart around 18 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe schedule
What can you expect on wipe day on test?
Recent wipes saw an average peak of 0 players at their busiest. The peak of the latest wipe came 0 hours after it began.
On what schedule does test wipe?
The record holds too few wipes to determine test's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 11 days 19 hours ago.
How to join
How can I connect to test?
To connect, start Rust, hit F1, and enter client.connect 154.47.158.219:28014. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.