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RS-14915Modded server

Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly

Online NA 154.9.164.185:28015 checked 7m ago

weekly wipes vanillamoddedoxidepve
Connect
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#14,915
top 67% · #1475 in NA
Last wipe
12d ago
weekly schedule
Next wipe
T− 1d 8h
Thu 15 Oct, 18:58 UTC
Light curve

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct8 Oct11 Oct14 Oct

Top 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:58 UTC, in 1d 8h. Its weekly schedule tag · low confidence

usual gap0.9 daysbetween real wipes
wipe-day peak2players, last three wipes

Coming wipes

  1. T− 1d 8hThu 15 Oct, 18:58 UTC
  2. T− 8d 8hThu 22 Oct, 18:58 UTC
  3. T− 15d 8hThu 29 Oct, 18:58 UTC
  4. T− 22d 8hThu 5 Nov, 19:00 UTCFW
  5. T− 29d 8hThu 12 Nov, 18:58 UTC
  6. T− 36d 8hThu 19 Nov, 18:58 UTC
  7. T− 43d 8hThu 26 Nov, 18:58 UTC

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:58 UTC FW12d ago 2 – running 0
Wed 30 Sep, 22:22 UTC13d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How many players are usually on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?

On 100 slots, Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly has 0 players at this moment. Over seven days it averaged 0, and the highest point was 1.

What is the ranking of Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?

On seven-day player hours, Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly ranks #14,915 overall, in the top 67% of ranked servers and #1,475 across North America.

Server tags and lists

Where does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly: Top modded Rust servers, Top Rust PvE servers, Rust zombie servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Weekly ^w, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?

The game's server browser reads the tags that Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167398 (Build): Game build: 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^w (Weekly): This server wipes once a week; ^v (Vanilla): Vanilla: no rate changes, no kits, no rule changes from Facepunch's version; ^p (PvE): Player versus environment: the danger comes from the world, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game; NA (North America): The server browser puts it in North America. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

Which map is running on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?

A procedural map of size 4,500 with seed 79, created by the game, is in use on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

Which settings and rules apply on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?

You will not find a gather rate in the name Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly. Groups use the default maximum of 8 players. It runs pve, fighting between players is off. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. Vanilla is the term it uses: vanilla: no rate changes, no kits, no rule changes from Facepunch's version. VAC, Valve's anti-cheat, is enabled.

Server details

What Rust version is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly on?

On Windows, Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly operates Rust network protocol 2634 and build 167398. Your game needs the same protocol to connect; Steam takes care of updating it.

How well does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly perform?

The last 48 hours saw it average 51 server fps, never going under 29. The maximum entities it carried was 121,163, covering buildings, deployables and the rest. Its memory use reached 3,774 MB at most. A climbing entity count and low fps are the source of the lag players feel.

What is the location of Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?

With its NA tag, Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly lists itself in North America. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 154.9.164.185:28015.

How reliable is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?

Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly is online at the moment. Going by its reported uptime, it restarted about 2 days 20 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 30 September 2026.

Wipe details

What happens on wipe day on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?

The average busiest count over recent wipes is 2 players. The peak of the latest wipe came 15 hours after it began.

How often does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly wipe?

Its tag guides the prediction because the record holds too few wipes to confirm Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly's schedule. On Thursday 15 October at 18:58 UTC, the next wipe is anticipated. Its world was last replaced 12 days 15 hours ago. Weekly wipes are stated in the server's tags.

How to join

How can I connect to Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?

To connect manually, open the console with F1 and type client.connect 154.9.164.185:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^p,^w,^v,NA,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp100
Max players It has 100 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167398
Build Game build: 167398.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Wipe schedule

^w
Weekly This server wipes once a week.

Difficulty

^v
Vanilla Vanilla: no rate changes, no kits, no rule changes from Facepunch's version.

Gameplay

^p
PvE Player versus environment: the danger comes from the world, not other players.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears in Modded, as plugins or settings modify the game.

Region

NA
North America The server browser puts it in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.