RS-15977Modded server
Ryan's Test Grounds
Online 155.103.109.2:29015 checked 17m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Ryan's Test Grounds?
On 10 slots, Ryan's Test Grounds has 0 players at this moment. The average over the last seven days comes to 0 players.
What is the ranking of Ryan's Test Grounds?
The last seven days of player hours place Ryan's Test Grounds at #15,977, in the top 71% of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Ryan's Test Grounds?
On these Top Rust Servers lists you will find Ryan's Test Grounds: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on Ryan's Test Grounds?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Ryan's Test Grounds publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on Ryan's Test Grounds?
A procedural map of size 1,000 with seed 7123003, created by the game, is in use on Ryan's Test Grounds. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What does Ryan's Test Grounds run for rules and settings?
No gather rate is given in the name Ryan's Test Grounds. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC anti-cheat is active.
Server details
What Rust version is Ryan's Test Grounds on?
Ryan's Test Grounds uses Rust network protocol 2633 and build 165217 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Is Ryan's Test Grounds lag-free?
The last 48 hours saw it average 60 server fps, never going under 60. Its entity count reached 4,946, including buildings, deployables and all other objects. Memory usage peaked at 1,667 MB. Players feel lag when fps drops and entities increase.
What is the location of Ryan's Test Grounds?
There is no region published by Ryan's Test Grounds. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 155.103.109.2:29015.
What is the uptime of Ryan's Test Grounds?
Right now, Ryan's Test Grounds is up and running. The uptime it gives suggests a restart around 18 days 15 hours ago. It spent 144 of the last 168 hours online across 7 days, giving 86% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe cycle
On what schedule does Ryan's Test Grounds wipe?
The record holds too few wipes to determine Ryan's Test Grounds's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 40 days 5 hours ago.
How to join
How can I connect to Ryan's Test Grounds?
To connect, start Rust, hit F1, and enter client.connect 155.103.109.2:29015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. For its site, go to https://ryann.gg.