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RS-15901Modded server

Test Server (Upsurge Main)

Offline 155.103.85.145:28070 checked 16h ago

moddedcarbon
Connect
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,901
top 71%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
0123416:0022:0004:0011:0017:0023:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304016:0022:0004:0011:0017:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 13:58 UTC2d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on Test Server (Upsurge Main)?

Currently, Test Server (Upsurge Main) is offline; the last sighting was 16 hours ago. The average over the last seven days comes to 0 players.

How is Test Server (Upsurge Main) ranked?

On player hours across seven days, Test Server (Upsurge Main) is #15,901, inside the top 71% of all ranked servers.

Tags, lists, and filters

Where does Test Server (Upsurge Main) show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find Test Server (Upsurge Main): Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Test Server (Upsurge Main)?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Carbon is the plugin framework in use are the tags Test Server (Upsurge Main) publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Map and rules

What map is used on Test Server (Upsurge Main)?

A procedural map of size 3,950 with seed 146125994, created by the game, is in use on Test Server (Upsurge Main). The map can be seen on RustMaps from this page, as identical size and seed yield the same map. The name of the map is Custom Map.

What settings and rules does Test Server (Upsurge Main) use?

You will not find a gather rate in the name Test Server (Upsurge Main). Up to 8 players per group, as the game defaults. It runs survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are loaded. VAC, Valve's anti-cheat, is enabled.

Server details

What Rust version is Test Server (Upsurge Main) on?

Rust network protocol 2634 and build 167781 is what Test Server (Upsurge Main) runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.

Is Test Server (Upsurge Main) lag-free?

Its average server fps over the last 48 hours was 30, with a low of 29. At its peak, it held 78,620 entities: everything from buildings to deployables and more. Memory usage peaked at 2,318 MB. Players feel lag when fps drops and entities increase.

What is the location of Test Server (Upsurge Main)?

No region is published by Test Server (Upsurge Main). Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 155.103.85.145:28070.

What is the uptime of Test Server (Upsurge Main)?

Test Server (Upsurge Main) is offline now; the last time it was seen was 16 hours ago. Going by its reported uptime, it restarted about 21 minutes ago. It spent 47 of the last 48 hours online across 2 days, giving 98% uptime. It was first observed by Top Rust Servers on 11 October 2026.

Wipe cycle

What happens on wipe day on Test Server (Upsurge Main)?

Across recent wipes, the busiest times averaged 0 players. The peak of the latest wipe came 0 hours after it began.

How often does Test Server (Upsurge Main) wipe?

Not enough wipe data exists yet to identify the rhythm of Test Server (Upsurge Main). A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 1 hours ago.

Joining the server

How can I connect to Test Server (Upsurge Main)?

To connect, start Rust, hit F1, and enter client.connect 155.103.85.145:28070. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. For its site, go to https://stevious.io.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp100
Max players Player slots: 100.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed as Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.