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Live Servers11,619 Players68,669 Populated3,804 Fresh wipes · 3h227 Scanevery 5 min

RS-15200Modded server

Rusthub.net | SD Preview Server [Staging]

Offline 156.236.84.207:28115 checked 15d ago

moddedcarbon
Connect
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,200
top 64%
Last wipe
15d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct3 Oct5 Oct7 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 09:17 UTC15d ago 1 – running 0
Tue 29 Sep, 20:25 UTC15d ago 2 – 0.5 days 0
Mon 28 Sep, 22:21 UTC16d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on Rusthub.net | SD Preview Server [Staging]?

Currently, Rusthub.net | SD Preview Server [Staging] is offline; the last sighting was 15 days 1 hours ago.

Where does Rusthub.net | SD Preview Server [Staging] sit in the rankings?

The last seven days of player hours place Rusthub.net | SD Preview Server [Staging] at #15,200, in the top 64% of ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry Rusthub.net | SD Preview Server [Staging]?

On these Top Rust Servers lists you will find Rusthub.net | SD Preview Server [Staging]: Top modded Rust servers, Best Rust build servers and Rust creative and build servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.

What is the meaning of the tags on Rusthub.net | SD Preview Server [Staging]?

Published by Rusthub.net | SD Preview Server [Staging] for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): There are 20 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166289 (Build): Game build: 166289; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^c (Creative): Creative mode: no resource gathering, build freely; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Carbon is the plugin framework in use. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Settings and map

What settings and rules does Rusthub.net | SD Preview Server [Staging] use?

No gather rate is given in the name Rusthub.net | SD Preview Server [Staging]. The group limit is the game's default of 8 players. build & creative is the game mode, building without gathering, in a sandbox. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are loaded. VAC anti-cheat is active.

About the server

What Rust version is Rusthub.net | SD Preview Server [Staging] on?

Rust network protocol 2634 and build 166289 is what Rusthub.net | SD Preview Server [Staging] runs, on Linux. The protocol must match for you to join; Steam will update your game.

What is the server location for Rusthub.net | SD Preview Server [Staging]?

A region is not published by Rusthub.net | SD Preview Server [Staging]. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 156.236.84.207:28115.

How reliable is Rusthub.net | SD Preview Server [Staging]?

Rusthub.net | SD Preview Server [Staging] is offline now; the last time it was seen was 15 days 1 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 28 September 2026.

Wipe cycle

What can you expect on wipe day on Rusthub.net | SD Preview Server [Staging]?

The average busiest count over recent wipes is 2 players. The latest wipe saw its highest player count 1 hours in.

When does Rusthub.net | SD Preview Server [Staging] wipe?

No next wipe can be predicted for Rusthub.net | SD Preview Server [Staging], because its wipes happen at irregular times. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 15 days 4 hours ago.

How to join

How can I connect to Rusthub.net | SD Preview Server [Staging]?

To connect, start Rust, hit F1, and enter client.connect 156.236.84.207:28115. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2634,^z,^y,^c,gmvanilla,cs166289,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp20
Max players There are 20 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs166289
Build Game build: 166289.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Gameplay

^c
Creative Creative mode: no resource gathering, build freely.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed as Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.